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<blockquote data-quote="Endzeitgeist" data-source="post: 5416041" data-attributes="member: 82318"><p>This pdf is 10 pages long, 1 page front cover and 1 page SRD, leaving 8 pages of feats.</p><p></p><p>I like the concept of achievement feats as a kind of reward for PCs that is not another magic item and, while I’d never give my players this book (to prevent meta-gaming) I welcome the idea. Now let’s check out the execution:</p><p></p><p>-A Cog in the Clockwork Goddess: Use Master Craftman to create Golems.</p><p>-A Friend to Beasts: Be a friend to beasts.</p><p>-Abundant Fists: Get magic fists.</p><p>-Addled Wits: Too many hits on the head make you braver.</p><p>-All Gnolls must die: Carry a trophy, get bonuses against a kind of enemy.</p><p>-Animal Friend: Wild Shape empathy with one kind of animal.</p><p>-At your Fingertips: Casting the same spell x times from a wand gave it too you as a SP.</p><p>-Beacon of Life: Channel Energy makes you lethal to Undead.</p><p>-Center of the Whirlwind: Peaceful martial artist.</p><p>-Chainbreaker: Rescuer of the Oppressed.</p><p>-Child of Wonder: Gnome-only, helps against bleaching.</p><p>-Conditioned Rage: Extra Rage.</p><p>-Contractually Obligated: Take 10 to negotiate contracts.</p><p>-Cypher: Use Linguistics to disable glyphs as a rogue.</p><p>-Deal Maker: People like you, make hostile people friendly.</p><p>-Destroyer of Works: Ignore half of hardness, kill constructs.</p><p>-Devil’s Foe: Good attacks slay devils.</p><p>-Dragonslayer: Carry trophy, immune to frightful presence, bypass dragon-DR.</p><p>-Elemental Preference: Befriend one type elemental, become enemy of another.</p><p>-Flame-tested Survivor: Guarded from Flames.</p><p>-Four Walls: Beig good at breaking from prisons.</p><p>-Get out of my Way: Overrun/bull rush them away.</p><p>-Giant Killer: Kill Giants.</p><p>-Gifted Illusionist: Illsuion becomes spell-like ability.</p><p>-Gifted Mesmerist: Charm or Compulsion as spell-like ability.</p><p>-Graverisen: Evade Death.</p><p>-Healer’s Touch: Get better at healing.</p><p>-History of Scars: Penalty to CHA, natural armor.</p><p>-Inherent Smite: Enemies you smite suffer for retaliation attacks.</p><p>-Ingrained Casting: Scroll spell becomes spell-like ability.</p><p>-Look over there: Kill via feint + sneak attack.</p><p>-Lycanthropic Bane: Carry wolfbane, kill lycanthropes.</p><p>-The Magic in Music: Cast both spells and play bardic music.</p><p>-Master Alchemist: Better Alchemist fire.</p><p>-Master Healer: Better at treating deadly wounds.</p><p>-Master Slayer: Better killer of favored enemies.</p><p>-Master of Wands: Ignore wand-charges.</p><p>-Mouse Stomper: Good at killing smaller creatures.</p><p>-My Senses are tingling: Blindsense for you.</p><p>-Pathfinder: Good at finding your way when lost.</p><p>-Planewalker: Sense planar portals.</p><p>-Relentless Butcher: Stunning Criticals.</p><p>-Self-made Hero: Write your own legend.</p><p>-Taint from the Other Side: Negative levels via your Crits.</p><p>-Traps Can’t Touch me: Trap Sense.</p><p>-Vital Life Force: Heal ability damage faster.</p><p>-Wave Touch: Gain tremorsense in water.</p><p>-Weak Life Force: Hide from Undead.</p><p>-Whip Master: Blind opponents via Whip critical.</p><p>-Without Warning: Act first, though your initiative is abysmal.</p><p></p><p>The file came with a bonus, a fluff-text on Sulliwa, the tainted forest. (1 page)I liked this bonus content.</p><p></p><p>Conclusion:</p><p></p><p>Formatting and editing is top-notch, wording and presentation are concise. I Didn’t notice any typos.</p><p>As mentioned in the beginning, I like the concept of achievement feats. However, some of them seemed to be a bit off on the power-chart for my tastes and some had none of them really baffled me as genius. The bonus-file was a nice touch, though. I'll settle for a 3.5-star rating, rounded down to 3 – a solid file that, if you like the idea, should check out. If you don’t like the idea, you still won’t like it after reading this book.</p></blockquote><p></p>
[QUOTE="Endzeitgeist, post: 5416041, member: 82318"] This pdf is 10 pages long, 1 page front cover and 1 page SRD, leaving 8 pages of feats. I like the concept of achievement feats as a kind of reward for PCs that is not another magic item and, while I’d never give my players this book (to prevent meta-gaming) I welcome the idea. Now let’s check out the execution: -A Cog in the Clockwork Goddess: Use Master Craftman to create Golems. -A Friend to Beasts: Be a friend to beasts. -Abundant Fists: Get magic fists. -Addled Wits: Too many hits on the head make you braver. -All Gnolls must die: Carry a trophy, get bonuses against a kind of enemy. -Animal Friend: Wild Shape empathy with one kind of animal. -At your Fingertips: Casting the same spell x times from a wand gave it too you as a SP. -Beacon of Life: Channel Energy makes you lethal to Undead. -Center of the Whirlwind: Peaceful martial artist. -Chainbreaker: Rescuer of the Oppressed. -Child of Wonder: Gnome-only, helps against bleaching. -Conditioned Rage: Extra Rage. -Contractually Obligated: Take 10 to negotiate contracts. -Cypher: Use Linguistics to disable glyphs as a rogue. -Deal Maker: People like you, make hostile people friendly. -Destroyer of Works: Ignore half of hardness, kill constructs. -Devil’s Foe: Good attacks slay devils. -Dragonslayer: Carry trophy, immune to frightful presence, bypass dragon-DR. -Elemental Preference: Befriend one type elemental, become enemy of another. -Flame-tested Survivor: Guarded from Flames. -Four Walls: Beig good at breaking from prisons. -Get out of my Way: Overrun/bull rush them away. -Giant Killer: Kill Giants. -Gifted Illusionist: Illsuion becomes spell-like ability. -Gifted Mesmerist: Charm or Compulsion as spell-like ability. -Graverisen: Evade Death. -Healer’s Touch: Get better at healing. -History of Scars: Penalty to CHA, natural armor. -Inherent Smite: Enemies you smite suffer for retaliation attacks. -Ingrained Casting: Scroll spell becomes spell-like ability. -Look over there: Kill via feint + sneak attack. -Lycanthropic Bane: Carry wolfbane, kill lycanthropes. -The Magic in Music: Cast both spells and play bardic music. -Master Alchemist: Better Alchemist fire. -Master Healer: Better at treating deadly wounds. -Master Slayer: Better killer of favored enemies. -Master of Wands: Ignore wand-charges. -Mouse Stomper: Good at killing smaller creatures. -My Senses are tingling: Blindsense for you. -Pathfinder: Good at finding your way when lost. -Planewalker: Sense planar portals. -Relentless Butcher: Stunning Criticals. -Self-made Hero: Write your own legend. -Taint from the Other Side: Negative levels via your Crits. -Traps Can’t Touch me: Trap Sense. -Vital Life Force: Heal ability damage faster. -Wave Touch: Gain tremorsense in water. -Weak Life Force: Hide from Undead. -Whip Master: Blind opponents via Whip critical. -Without Warning: Act first, though your initiative is abysmal. The file came with a bonus, a fluff-text on Sulliwa, the tainted forest. (1 page)I liked this bonus content. Conclusion: Formatting and editing is top-notch, wording and presentation are concise. I Didn’t notice any typos. As mentioned in the beginning, I like the concept of achievement feats. However, some of them seemed to be a bit off on the power-chart for my tastes and some had none of them really baffled me as genius. The bonus-file was a nice touch, though. I'll settle for a 3.5-star rating, rounded down to 3 – a solid file that, if you like the idea, should check out. If you don’t like the idea, you still won’t like it after reading this book. [/QUOTE]
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