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*TTRPGs General
Achieving Balance
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4880457" data-attributes="member: 710"><p>I think there are ways to achieve balance mechanically, if you have certain assumptions on how the game is played. </p><p></p><p>These assumptions will never be true for everyone, but they can be true for enough people. </p><p></p><p>In a game that focus a lot on legwork and social interaction, and people are assumed to use rules element to deal with this issues, then every player character needs abilities that allows him to contribute to them.</p><p>In a game that focuses a lot on combat, everybody needs competency in combat. </p><p>In a game that focuses a lot of exploring, stealth and trap-finding, everybody needs competency in that area.</p><p>In a game that focuses a lot of traveling through space and flying spacecrafts through asteroid fields followed by fighters and capital ships, everybody needs some competency in that area.</p><p></p><p>Of course, I say "in a game" but sometimes it is "in a campaign" and sometimes it is "in a adventure". That's why I prefer the idea of distinguishing common variants and give every player character the ability to have something to contribute something meaningful. D&D 3E and 4E certainly try this most of the time in regards to combat, but they still fall relatively flat outside that.</p><p></p><p>You remove some assumptions on how the game is played, though of course you create a new assumption - everyone has some valuable skill in every area. </p><p></p><p></p><p>Game Balance is all about enabling everyone to contribute meaningful. This means you do non-neglible damage in combat (or have other, non-neglibile effects, comparable to that of others), that you can participate in some way while investigating some mystery or any other longer-going activity.</p><p></p><p>---</p><p></p><p>Edit: </p><p>I also think you forgot something like: </p><p>4. "Balance in the Moment", which is basically what I am talking about, Hussar. Everyone can contribute in some way all the time. There are still differences in how you contribute or what, but you definitely can do so, and only your own skill in using the game resoruces determine how effective you are - not your choice in character in the first place.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4880457, member: 710"] I think there are ways to achieve balance mechanically, if you have certain assumptions on how the game is played. These assumptions will never be true for everyone, but they can be true for enough people. In a game that focus a lot on legwork and social interaction, and people are assumed to use rules element to deal with this issues, then every player character needs abilities that allows him to contribute to them. In a game that focuses a lot on combat, everybody needs competency in combat. In a game that focuses a lot of exploring, stealth and trap-finding, everybody needs competency in that area. In a game that focuses a lot of traveling through space and flying spacecrafts through asteroid fields followed by fighters and capital ships, everybody needs some competency in that area. Of course, I say "in a game" but sometimes it is "in a campaign" and sometimes it is "in a adventure". That's why I prefer the idea of distinguishing common variants and give every player character the ability to have something to contribute something meaningful. D&D 3E and 4E certainly try this most of the time in regards to combat, but they still fall relatively flat outside that. You remove some assumptions on how the game is played, though of course you create a new assumption - everyone has some valuable skill in every area. Game Balance is all about enabling everyone to contribute meaningful. This means you do non-neglible damage in combat (or have other, non-neglibile effects, comparable to that of others), that you can participate in some way while investigating some mystery or any other longer-going activity. --- Edit: I also think you forgot something like: 4. "Balance in the Moment", which is basically what I am talking about, Hussar. Everyone can contribute in some way all the time. There are still differences in how you contribute or what, but you definitely can do so, and only your own skill in using the game resoruces determine how effective you are - not your choice in character in the first place. [/QUOTE]
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