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<blockquote data-quote="Nikosandros" data-source="post: 4880620" data-attributes="member: 7993"><p>In my opinion, the relevant balance is the "balance of fun", i.e. all the players must enjoy themselves more or less equally. Anything else is secondary.</p><p></p><p>I once run a GURPS adventure for 2 characters one of which had roughly twice the point value of the other and it was very successful because both players enjoyed themselves.</p><p></p><p>I also run a lot of AD&D a game that is infamous for its lack of balance between the classes and never had the problem of one player feeling disappointed for lack of mechanical balance between the classes. In a similar vein, when I was running a very high level 3.5 game, all the issues about "CoDzilla" or fighter suckiness never came up, since all the players where having fun.</p></blockquote><p></p>
[QUOTE="Nikosandros, post: 4880620, member: 7993"] In my opinion, the relevant balance is the "balance of fun", i.e. all the players must enjoy themselves more or less equally. Anything else is secondary. I once run a GURPS adventure for 2 characters one of which had roughly twice the point value of the other and it was very successful because both players enjoyed themselves. I also run a lot of AD&D a game that is infamous for its lack of balance between the classes and never had the problem of one player feeling disappointed for lack of mechanical balance between the classes. In a similar vein, when I was running a very high level 3.5 game, all the issues about "CoDzilla" or fighter suckiness never came up, since all the players where having fun. [/QUOTE]
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