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<blockquote data-quote="Ariosto" data-source="post: 4882095" data-attributes="member: 80487"><p>Yes, and I think "a whole lot" has a whole lot less to do with number of incidents per session than with <em>amount of real time in big chunks</em> per session. If getting into a fight ties up the next hour, then it's probably a good idea for everyone to be a fighter. It's a "spotlight balance" issue.</p><p></p><p>There's also the matter (as in all of this) of the kinds of players involved.</p><p></p><p>Well, that's how I feel playing these games in which a combat round (just one round!) easily takes five minutes or longer -- all that time waiting for my chance to do something.</p><p></p><p>That's a matter of <em>too much</em>, though. Realistically, <em>most</em> time in a face-to-face RPG session involves paying attention to just one player or another; everyone talking at once simply does not work! The problem is <strong>cycling rate</strong>. That can slow down on occasion as Player X takes the spotlight. If it's really warranted, then it should usually be entertaining for Player Y as a spectator; and the shoe will be on the other foot when it's Player Y's turn.</p><p></p><p>There is usually something one can do in a fight, even if one is not as good at doing it as the fighters. If one keeps one's head and isn't stuck on joining the stabbing or shooting for which one is ill-equipped, then more opportunities open up.</p><p></p><p>If one would play a magic-user in old-style D&D, then intelligence really <em>is</em> a prerequisite. Where would the balance be if you were just as good at being a big, dumb bruiser as the warriors -- <em>and</em> got to do cool stuff they simply can't do? One solution, of course, is to take away that cool stuff (or make everyone a magician) ... but not being a fan of that is one reason I prefer the old game.</p><p></p><p>I know of at least one DM who does that, and I have considered it. I see the little awards for fights in old D&D mainly as a consolation prize for those adventures that fail to attain goals because they get bogged down in combat.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4882095, member: 80487"] Yes, and I think "a whole lot" has a whole lot less to do with number of incidents per session than with [i]amount of real time in big chunks[/i] per session. If getting into a fight ties up the next hour, then it's probably a good idea for everyone to be a fighter. It's a "spotlight balance" issue. There's also the matter (as in all of this) of the kinds of players involved. Well, that's how I feel playing these games in which a combat round (just one round!) easily takes five minutes or longer -- all that time waiting for my chance to do something. That's a matter of [i]too much[/i], though. Realistically, [i]most[/i] time in a face-to-face RPG session involves paying attention to just one player or another; everyone talking at once simply does not work! The problem is [b]cycling rate[/b]. That can slow down on occasion as Player X takes the spotlight. If it's really warranted, then it should usually be entertaining for Player Y as a spectator; and the shoe will be on the other foot when it's Player Y's turn. There is usually something one can do in a fight, even if one is not as good at doing it as the fighters. If one keeps one's head and isn't stuck on joining the stabbing or shooting for which one is ill-equipped, then more opportunities open up. If one would play a magic-user in old-style D&D, then intelligence really [i]is[/i] a prerequisite. Where would the balance be if you were just as good at being a big, dumb bruiser as the warriors -- [i]and[/i] got to do cool stuff they simply can't do? One solution, of course, is to take away that cool stuff (or make everyone a magician) ... but not being a fan of that is one reason I prefer the old game. I know of at least one DM who does that, and I have considered it. I see the little awards for fights in old D&D mainly as a consolation prize for those adventures that fail to attain goals because they get bogged down in combat. [/QUOTE]
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