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Achieving Balance
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<blockquote data-quote="Perram" data-source="post: 4883165" data-attributes="member: 84740"><p>In my opinion balance is important only for the activities that the game is going to focus on, really, as has been referred earlier. With 4th edition one of the specific design goals was to balance everyone on the combat front instead of having non-combat be taken into account for combat balance.</p><p></p><p>In this they were saying that with thier rules system: Combat is was their most important activity under the rules, or at least the one that needs to be focused on when it comes to game balance. </p><p></p><p>[I know some others may disagree with this, and please don't take this as a bash towards 4e, I think it is important that when you are designing your product that you do indeed have a focus.]</p><p></p><p>Trying to achieve global balance on all fronts is going to be impossible, as the balance of play is going to shift one way or the other based on the GM and the plot in his games.</p><p></p><p>The players should be made aware of what is likely to be the focus activity for the game. If the game is going to be a space opera with lots of spaceship duels, then the players need to know that they may see little screen time if they decide to make the ship's medic who stays behind on the main battle cruiser while the skirmish ships fly out every time combat rolls around.</p><p></p><p>In this same situation, a lot of care needs to be placed on balancing the star fighters, but balancing the medic is less important. It doesn't matter if he is the best medic in the world with hundreds of thousands times more money and political power than the ship fighters if he isn't seeing screen time.</p></blockquote><p></p>
[QUOTE="Perram, post: 4883165, member: 84740"] In my opinion balance is important only for the activities that the game is going to focus on, really, as has been referred earlier. With 4th edition one of the specific design goals was to balance everyone on the combat front instead of having non-combat be taken into account for combat balance. In this they were saying that with thier rules system: Combat is was their most important activity under the rules, or at least the one that needs to be focused on when it comes to game balance. [I know some others may disagree with this, and please don't take this as a bash towards 4e, I think it is important that when you are designing your product that you do indeed have a focus.] Trying to achieve global balance on all fronts is going to be impossible, as the balance of play is going to shift one way or the other based on the GM and the plot in his games. The players should be made aware of what is likely to be the focus activity for the game. If the game is going to be a space opera with lots of spaceship duels, then the players need to know that they may see little screen time if they decide to make the ship's medic who stays behind on the main battle cruiser while the skirmish ships fly out every time combat rolls around. In this same situation, a lot of care needs to be placed on balancing the star fighters, but balancing the medic is less important. It doesn't matter if he is the best medic in the world with hundreds of thousands times more money and political power than the ship fighters if he isn't seeing screen time. [/QUOTE]
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