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<blockquote data-quote="Ariosto" data-source="post: 4884796" data-attributes="member: 80487"><p>I have considered several such schemes in which that's a focusing principle. However, I have not found any great drawback in "still basically engaging the same type of foes or achieving the same type of tasks." It is <em>different</em> from D&D, not necessarily worse -- and I noted some benefits. I am not thinking of trying to do the same thing as D&D, for D&D does that very well indeed!</p><p></p><p>Ever bigger numbers in the dice-rolls are not to my mind a necessary contributor to novelty; variety in situations is the key to that. A level scheme seems mainly to limit the range of "appropriate" scenarios at a given level. Recent versions of D&D have tended to focus on a presumed "sweet spot" and scope of "fun" narrower than what I anticipate exploring in this game.</p><p></p><p> Tools for campaigning seem a field in which there is more potential development than in the "boilerplate" of RPGs. The 1E DMG remains a very handy collection for one kind of game, a work IMO not since matched.</p><p></p><p>Changes in the lifestyle and expectations of typical players have perhaps contributed to a growing emphasis on the balances within a given session of play, accompanied by changes in the normative campaign structure. Some trends in the demands designs make on allocations of time and energy may be in keeping with that, while others may be counter-productive. I think it is good to have different kinds of games on offer -- including the kind that one can take out and play on short notice, with little preparation, and satisfyingly within the scope of a single short session.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4884796, member: 80487"] I have considered several such schemes in which that's a focusing principle. However, I have not found any great drawback in "still basically engaging the same type of foes or achieving the same type of tasks." It is [i]different[/i] from D&D, not necessarily worse -- and I noted some benefits. I am not thinking of trying to do the same thing as D&D, for D&D does that very well indeed! Ever bigger numbers in the dice-rolls are not to my mind a necessary contributor to novelty; variety in situations is the key to that. A level scheme seems mainly to limit the range of "appropriate" scenarios at a given level. Recent versions of D&D have tended to focus on a presumed "sweet spot" and scope of "fun" narrower than what I anticipate exploring in this game. Tools for campaigning seem a field in which there is more potential development than in the "boilerplate" of RPGs. The 1E DMG remains a very handy collection for one kind of game, a work IMO not since matched. Changes in the lifestyle and expectations of typical players have perhaps contributed to a growing emphasis on the balances within a given session of play, accompanied by changes in the normative campaign structure. Some trends in the demands designs make on allocations of time and energy may be in keeping with that, while others may be counter-productive. I think it is good to have different kinds of games on offer -- including the kind that one can take out and play on short notice, with little preparation, and satisfyingly within the scope of a single short session. [/QUOTE]
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