Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Achieving Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4884820" data-attributes="member: 710"><p>Bigger dice roll certainly don't change anything, but I think in a way, "bigger" enemies (from kobolds to Demons) does. They have an actual story meaning, telling you that you operate on a really different level then earlier. </p><p>Similar things happen when you move from Magic Missile to Fireball (suddenly you have the option to kill or injure groups of people at once) or when you attain Teleport (you can move anywhere at any time, you don't need to travel there by foot and worry about camping and wandering monsters and getting lost.) Getting the ability to die in combat and return (possibly stronger than before) is also pretty impressive.</p><p>Higher numbers are just a way to help this effect, in a way. You need those high numbers to fight the Demons and not just be slaughtered by them. If you'd still fight Kobolds that also have higher numbers, they have no meaning.</p><p></p><p>The equivalent for this in a game like Traveller might be something like not steering one space ship but from comandeering a large number of merchant and possibly military vessels, from dealing with local traders with the producers themselves, from fighting off pirates to engaging hostile governments in possibly open warfare, from clearing your name in a city and convincing the police to not arrest you to to establishing yourself as a government advisor and to convince the secret service that you are trustworthy enough to get access to top secret intelligence.</p><p></p><p></p><p>Writing about this makes me want to run such a campaign... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4884820, member: 710"] Bigger dice roll certainly don't change anything, but I think in a way, "bigger" enemies (from kobolds to Demons) does. They have an actual story meaning, telling you that you operate on a really different level then earlier. Similar things happen when you move from Magic Missile to Fireball (suddenly you have the option to kill or injure groups of people at once) or when you attain Teleport (you can move anywhere at any time, you don't need to travel there by foot and worry about camping and wandering monsters and getting lost.) Getting the ability to die in combat and return (possibly stronger than before) is also pretty impressive. Higher numbers are just a way to help this effect, in a way. You need those high numbers to fight the Demons and not just be slaughtered by them. If you'd still fight Kobolds that also have higher numbers, they have no meaning. The equivalent for this in a game like Traveller might be something like not steering one space ship but from comandeering a large number of merchant and possibly military vessels, from dealing with local traders with the producers themselves, from fighting off pirates to engaging hostile governments in possibly open warfare, from clearing your name in a city and convincing the police to not arrest you to to establishing yourself as a government advisor and to convince the secret service that you are trustworthy enough to get access to top secret intelligence. Writing about this makes me want to run such a campaign... ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Achieving Balance
Top