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Achtung Cthulhu 2d20 Makes World War II Even Weirder
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<blockquote data-quote="Tantavalist" data-source="post: 8498222" data-attributes="member: 7030056"><p>I haven't read <em>Achtung Cthulhu</em> specifically so there might be points where someone who has contradicts me. But I'm familiar with multiple versions of the Modiphius 2d20 system and in general it is...</p><p></p><p><em><strong>1. What is the PC power level and growth? </strong></em></p><p>The 2d20 system tends toward a 'Pulp' or 'Action Movie' feel. Character who aren't explicitly superhuman, but who strain suspension of disbelief for what a human being can realistically achieve. Look at some of the other 2d20 lines- Conan, Star Trek, John Carter- and you start to get the idea. Batman and Daredevil are about right for experienced 2d20 characters. </p><p></p><p>How long it takes to get there varies by game, Star Trek had characters start hypercompetent but then advance little if at all (as per the TV shows) but Conan showed a more typical fantasy RPG rate of advancement. But there is no 2d20 game where a character starts at WFRP Rat-Catcher levels; maybe you might be a non-combatant, but you'll be good at something.</p><p></p><p><strong><em>2. Character durability and plot armor. </em></strong></p><p>Characters are pretty durable. There are different grades of character- Mooks/Goons/Extras and then Major Characters for PCs and significant NPCs, with Major Characters being harder to take out. PCs also have "Drama Points" that can further extend their plot armour- but not infinitely.</p><p></p><p><strong><em>3. How's the fighting? </em></strong></p><p>It's pretty action-oriented. Narrative mechanics are powerful, but not the only relevant thing. You can spend points to compensate for bad dice or poor tactics, but you get rewarded for good tactics by not having to spend the points and so having them for other things once the fight is done.</p></blockquote><p></p>
[QUOTE="Tantavalist, post: 8498222, member: 7030056"] I haven't read [I]Achtung Cthulhu[/I] specifically so there might be points where someone who has contradicts me. But I'm familiar with multiple versions of the Modiphius 2d20 system and in general it is... [I][B]1. What is the PC power level and growth? [/B][/I] The 2d20 system tends toward a 'Pulp' or 'Action Movie' feel. Character who aren't explicitly superhuman, but who strain suspension of disbelief for what a human being can realistically achieve. Look at some of the other 2d20 lines- Conan, Star Trek, John Carter- and you start to get the idea. Batman and Daredevil are about right for experienced 2d20 characters. How long it takes to get there varies by game, Star Trek had characters start hypercompetent but then advance little if at all (as per the TV shows) but Conan showed a more typical fantasy RPG rate of advancement. But there is no 2d20 game where a character starts at WFRP Rat-Catcher levels; maybe you might be a non-combatant, but you'll be good at something. [B][I]2. Character durability and plot armor. [/I][/B] Characters are pretty durable. There are different grades of character- Mooks/Goons/Extras and then Major Characters for PCs and significant NPCs, with Major Characters being harder to take out. PCs also have "Drama Points" that can further extend their plot armour- but not infinitely. [B][I]3. How's the fighting? [/I][/B] It's pretty action-oriented. Narrative mechanics are powerful, but not the only relevant thing. You can spend points to compensate for bad dice or poor tactics, but you get rewarded for good tactics by not having to spend the points and so having them for other things once the fight is done. [/QUOTE]
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