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*Pathfinder & Starfinder
Acid Variant of Burning Hands
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<blockquote data-quote="Graf" data-source="post: 3083762" data-attributes="member: 3087"><p>Hmm. </p><p>Why are you trying to amp the power level?</p><p>Just make it Acid instead of fire damage and keep the spell the same.</p><p></p><p>If you want to make it different (a reasonable thing to do) you have to take something away. One way to mimic acid effects would be do allow it to do continuing damage... say 1d2 and then another 1d2 the next round. It's slower but the average damage output is similar and it (mildy) interferes with spellcasting.</p><p></p><p>Blindness is a bit powerful/weird it's basically like applying a 50% miss change but creates lots of additional issues (i.e. it's hard to explain why the creature can move around), totally blocks spellcasting, etc.</p><p></p><p>There is a reason the <em>blindness</em> spell isn't first level.</p><p>(And that the <em>darkness</em> spell is no longer "pitch darkness" but is just an area of shadow).</p></blockquote><p></p>
[QUOTE="Graf, post: 3083762, member: 3087"] Hmm. Why are you trying to amp the power level? Just make it Acid instead of fire damage and keep the spell the same. If you want to make it different (a reasonable thing to do) you have to take something away. One way to mimic acid effects would be do allow it to do continuing damage... say 1d2 and then another 1d2 the next round. It's slower but the average damage output is similar and it (mildy) interferes with spellcasting. Blindness is a bit powerful/weird it's basically like applying a 50% miss change but creates lots of additional issues (i.e. it's hard to explain why the creature can move around), totally blocks spellcasting, etc. There is a reason the [i]blindness[/i] spell isn't first level. (And that the [i]darkness[/i] spell is no longer "pitch darkness" but is just an area of shadow). [/QUOTE]
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Acid Variant of Burning Hands
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