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ACK! I Hate level 15!!
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<blockquote data-quote="MerakSpielman" data-source="post: 2085511" data-attributes="member: 7464"><p>At this point they can reasonably be assumed to be able to take on practically anything.</p><p></p><p>Quick advice: Don't present obvious solutions to major problems anymore.</p><p></p><p>Here are a few simple adventure ideas.</p><p></p><p>A hill giant army is invading. Five border towns need to be defended simultaniously. The party has 12 hours to prepare before the giants arrive.</p><p></p><p>Paladins keep showing up trying to kill the party. It starts off with a single low-level paladin, but their numbers and level steadily increase. They fight to the death. If captured, all they will say is "I will not talk to demons." They will not listen to reason and take any opportunity to escape and attack. There is no magical influence on them. There is, however, a magical influence on the party - everybody is detecting as evil (this influence can be dispelled, but it takes one dispel per person, and reappears every morning). Some evil wizard (perhaps hired by enemies of the party) is responsible, and has been <em>Sending </em>anonymous tips to local temples about a party of demons in disguise. The swarms of paladins will continue and increase as the party gets closer and closer to solving the problem.</p><p></p><p>A mad wizard is building a Doomsday Device. Nobody knows where. You have three days. Go!</p><p></p><p>A crowded nighttime festival attended by couple hundred people is being attacked by Shadows. The Shadows strike, then flee and hide (incorporeal - they can just sink into the ground if they want to. They then repeat from different directions. Actively attempt to avoid PCs, especially clerics. By the time the PCs realize what's going on, several villagers could have already been turned into more shadows. An exponential increase in Shadow numbers! Save as many villagers possible as quickly as possible!</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 2085511, member: 7464"] At this point they can reasonably be assumed to be able to take on practically anything. Quick advice: Don't present obvious solutions to major problems anymore. Here are a few simple adventure ideas. A hill giant army is invading. Five border towns need to be defended simultaniously. The party has 12 hours to prepare before the giants arrive. Paladins keep showing up trying to kill the party. It starts off with a single low-level paladin, but their numbers and level steadily increase. They fight to the death. If captured, all they will say is "I will not talk to demons." They will not listen to reason and take any opportunity to escape and attack. There is no magical influence on them. There is, however, a magical influence on the party - everybody is detecting as evil (this influence can be dispelled, but it takes one dispel per person, and reappears every morning). Some evil wizard (perhaps hired by enemies of the party) is responsible, and has been [I]Sending [/I]anonymous tips to local temples about a party of demons in disguise. The swarms of paladins will continue and increase as the party gets closer and closer to solving the problem. A mad wizard is building a Doomsday Device. Nobody knows where. You have three days. Go! A crowded nighttime festival attended by couple hundred people is being attacked by Shadows. The Shadows strike, then flee and hide (incorporeal - they can just sink into the ground if they want to. They then repeat from different directions. Actively attempt to avoid PCs, especially clerics. By the time the PCs realize what's going on, several villagers could have already been turned into more shadows. An exponential increase in Shadow numbers! Save as many villagers possible as quickly as possible! [/QUOTE]
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ACK! I Hate level 15!!
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