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Ack! Sleeping in Hobgoblin Barracks (Lost Mine of Phandelver)
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<blockquote data-quote="Fralex" data-source="post: 6460629" data-attributes="member: 6785902"><p>Sounds like you were being very fair to your players! They had plenty of chances to reconsider this course of action. Now you get to scare them! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>So first, they <em>are</em> at least going to sleep in shifts, like most adventurers do, right? You could innocently ask them if they're all going to sleep at once in case they forgot or it didn't occur to them. You can likely count on at least one person keeping watch to wake up the others if they hear trouble approaching.</p><p></p><p>They'll have a chance to fight back when the enemies arrive, they'll just be groggy at the start. Surprise round sounds fair, depending on how quickly they are alerted to the danger by the guy keeping watch. I think there are rules about how long it takes to get your armor back on and stuff in the book. This could even help make the encounter more interesting; they've never had one start like this before!</p><p></p><p>Oh, and make them nervous first. Go through the long rest one hour at a time, gradually building the tension. Like, tell the watcher she hears faint footsteps, but then they die down. Tell her she hears nothing for the next hour. Let her make a perception check. But don't have it reveal anything. It's just going to make her anxious. Have the footsteps come back, slightly louder this time. Have them stop abruptly. Give another check, say they can just make out a muffled conversation on a success. Wait another hour. You get the idea. Make them squirm a little, it'll be fun! I'm not even their DM and I'm getting a tingling feeling thinking about this.</p><p></p><p>Hee</p><p>Heheeheh</p><p>*snicker*</p></blockquote><p></p>
[QUOTE="Fralex, post: 6460629, member: 6785902"] Sounds like you were being very fair to your players! They had plenty of chances to reconsider this course of action. Now you get to scare them! :D So first, they [I]are[/I] at least going to sleep in shifts, like most adventurers do, right? You could innocently ask them if they're all going to sleep at once in case they forgot or it didn't occur to them. You can likely count on at least one person keeping watch to wake up the others if they hear trouble approaching. They'll have a chance to fight back when the enemies arrive, they'll just be groggy at the start. Surprise round sounds fair, depending on how quickly they are alerted to the danger by the guy keeping watch. I think there are rules about how long it takes to get your armor back on and stuff in the book. This could even help make the encounter more interesting; they've never had one start like this before! Oh, and make them nervous first. Go through the long rest one hour at a time, gradually building the tension. Like, tell the watcher she hears faint footsteps, but then they die down. Tell her she hears nothing for the next hour. Let her make a perception check. But don't have it reveal anything. It's just going to make her anxious. Have the footsteps come back, slightly louder this time. Have them stop abruptly. Give another check, say they can just make out a muffled conversation on a success. Wait another hour. You get the idea. Make them squirm a little, it'll be fun! I'm not even their DM and I'm getting a tingling feeling thinking about this. Hee Heheeheh *snicker* [/QUOTE]
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Ack! Sleeping in Hobgoblin Barracks (Lost Mine of Phandelver)
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