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Ack! Starting Next tonight - anything I should know last minute? (Edit: first impressions)
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<blockquote data-quote="Mercurius" data-source="post: 6255144" data-attributes="member: 59082"><p>Thanks for the replies, all - very useful advice from everyone. </p><p></p><p>Some impressions from last night:</p><p>- I probably had one too many beers. Someone should cut the DM off</p><p>- The game runs like a dream. Wow - just so quick, yet with a nice flexibility with the ability check and proficiency system</p><p>- Bounded accuracy took some convincing. I too was a bit leery of it at first, but now love it. The players are open but were unsure - it seems to take a lot of juice out of leveling up.</p><p>- We didn't actually get to the obese ogre/otyugh, because even though I kept throwing orcs at them, they heroically managed to prevent them from taking the children. We ended atter the battle with the orcs, but if they decide to track them to their lair I might use [MENTION=6701422]Plaguescarred[/MENTION]'s Otyugh (thanks!).</p><p>- I liked the fact that we could pretty much up and play without reading much of the rules. We skimmed over a couple things, and I have to check some details, but the game was very easy to play (for instance, we were all unsure about if ability modifiers and proficiency were added to both attacks and damage.</p><p>- Three words: <strong>theater of mind.</strong> I forgot what I was missing. That said, most felt that a battlemap in some cases could be very useful, or maybe a whiteboard for positioning. </p><p>- One final comment. It seems that even with bounded accuracy, the AC of many monsters in the DMG is way too low. It seems odd that a 1st level cleric with chainmail and shield can have an 18 AC (which a PC did), while a huge black dragon has a 16 AC.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6255144, member: 59082"] Thanks for the replies, all - very useful advice from everyone. Some impressions from last night: - I probably had one too many beers. Someone should cut the DM off - The game runs like a dream. Wow - just so quick, yet with a nice flexibility with the ability check and proficiency system - Bounded accuracy took some convincing. I too was a bit leery of it at first, but now love it. The players are open but were unsure - it seems to take a lot of juice out of leveling up. - We didn't actually get to the obese ogre/otyugh, because even though I kept throwing orcs at them, they heroically managed to prevent them from taking the children. We ended atter the battle with the orcs, but if they decide to track them to their lair I might use [MENTION=6701422]Plaguescarred[/MENTION]'s Otyugh (thanks!). - I liked the fact that we could pretty much up and play without reading much of the rules. We skimmed over a couple things, and I have to check some details, but the game was very easy to play (for instance, we were all unsure about if ability modifiers and proficiency were added to both attacks and damage. - Three words: [B]theater of mind.[/B] I forgot what I was missing. That said, most felt that a battlemap in some cases could be very useful, or maybe a whiteboard for positioning. - One final comment. It seems that even with bounded accuracy, the AC of many monsters in the DMG is way too low. It seems odd that a 1st level cleric with chainmail and shield can have an 18 AC (which a PC did), while a huge black dragon has a 16 AC. [/QUOTE]
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Ack! Starting Next tonight - anything I should know last minute? (Edit: first impressions)
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