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Ack! Starting Next tonight - anything I should know last minute? (Edit: first impressions)
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<blockquote data-quote="Sword of Spirit" data-source="post: 6256122" data-attributes="member: 6677017"><p>I think there is little reason to worry about the monsters at this point. We haven't had a <em>real</em> update to monster design in several packets and they told us that they were aware of the problem and would be getting to it.</p><p></p><p>I've heard some criticism about waiting so late in the process to "fix the math" but as an (currently amateur) designer (I'm sure some of our professionals can chime in about their perspectives) I can say that what they have told us about why they were waiting to worry about the math is a completely accurate phenomenon in my experience. If you spend time getting the math right, and then realize that the system you just spent time getting the math right on isn't going to be in the final game, that is a bunch of time you just unnecessarily wasted. All you have to be able to do is see that the math <em>can</em> work at the concept stage. The details are for later when you know where you want to take things.</p><p></p><p>The best guess is that they began seriously working on the math right after (or shortly before) the release of the final packets. I have a lot of confidence that the monster math is going to work. I'm only concerned that they might decide to go arbitrary rather than giving monsters the same proficiency bonuses as the PCs (which works great!)</p><p></p><p>But the refinements they've mentioned since the final packet have shown me that they are doing some quality work (even when I have to voice my opinion on stuff I think they missed, like the uselessness of medium armor...) so I'm not too concerned about all the little details. Any cracks and seams in the playtest rules are likely to be patched up handily.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6256122, member: 6677017"] I think there is little reason to worry about the monsters at this point. We haven't had a [I]real[/I] update to monster design in several packets and they told us that they were aware of the problem and would be getting to it. I've heard some criticism about waiting so late in the process to "fix the math" but as an (currently amateur) designer (I'm sure some of our professionals can chime in about their perspectives) I can say that what they have told us about why they were waiting to worry about the math is a completely accurate phenomenon in my experience. If you spend time getting the math right, and then realize that the system you just spent time getting the math right on isn't going to be in the final game, that is a bunch of time you just unnecessarily wasted. All you have to be able to do is see that the math [I]can[/I] work at the concept stage. The details are for later when you know where you want to take things. The best guess is that they began seriously working on the math right after (or shortly before) the release of the final packets. I have a lot of confidence that the monster math is going to work. I'm only concerned that they might decide to go arbitrary rather than giving monsters the same proficiency bonuses as the PCs (which works great!) But the refinements they've mentioned since the final packet have shown me that they are doing some quality work (even when I have to voice my opinion on stuff I think they missed, like the uselessness of medium armor...) so I'm not too concerned about all the little details. Any cracks and seams in the playtest rules are likely to be patched up handily. [/QUOTE]
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Ack! Starting Next tonight - anything I should know last minute? (Edit: first impressions)
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