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Acquisitions, Inc.: First Impressions
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<blockquote data-quote="smerwin29" data-source="post: 7783277" data-attributes="member: 15050"><p>Thanks for all the great feedback. As one of the writers on the book, and as someone who has worked in the Realms on official products for more than 10 years, I took great care in ensuring that everything in the book that I wrote or edited or developed made sense in the Realms, regardless of tone. People play D&D in different ways, and none of those ways are better or worse than any other, and they all have a place in not just the Realms, but in any of the D&D settings.</p><p></p><p>As those of you who are at all familiar with the AI content knows, parts of it are silly. Parts of it are a bit slapstick. And parts of it are satire. But there are also parts of it that are grim, deeply complicated, and deadly serious. What captured my fancy with AI in its earliest incarnations was that it was much like my own home campaigns over the years - lots of joking that contrasted and illuminated the seriousness of the plot - but with AI that joking took on a unique form. The campaigns incorporated the jokes rather than brushing them off, and, in a complicated and subtle way, transcended the jokes while still putting them forward.</p><p></p><p>We worked hard to make sure the mechanics, even when placed on a humorous or satirical frame, worked well as D&D mechanics. The adventure, while it presents a structure that highlights how to use an AI franchise in your campaign, can still be run as a typical starting campaign with very little tweaking necessary.</p><p></p><p>In the world of the Realms, I have written hundreds of thousands of words. I wrote "Halls of Undermountain" and the Moonshae Isles Guide. I wrote part of the D&D Next products "Confrontation at Candlekeep" and "War of Everlasting Darkness" and "Ghosts of Dragonspear Castle." I helped administer the Living Forgotten Realms campaign, and I write extensively in the Adventurers League campaign. The same care I took with all those went into the AI book, and the rest of the team felt that burden and mandate as well.</p><p></p><p>Thanks to everyone who supported the effort. And thanks to those who took the time to read the content of the book before passing judgement on it. I can't say it's for everyone, but, of course, nothing is. If you're ever at a convention where I'm attending, please say hi, and I'd be happy to chat about it or anything else related to this great game and hobby we share.</p></blockquote><p></p>
[QUOTE="smerwin29, post: 7783277, member: 15050"] Thanks for all the great feedback. As one of the writers on the book, and as someone who has worked in the Realms on official products for more than 10 years, I took great care in ensuring that everything in the book that I wrote or edited or developed made sense in the Realms, regardless of tone. People play D&D in different ways, and none of those ways are better or worse than any other, and they all have a place in not just the Realms, but in any of the D&D settings. As those of you who are at all familiar with the AI content knows, parts of it are silly. Parts of it are a bit slapstick. And parts of it are satire. But there are also parts of it that are grim, deeply complicated, and deadly serious. What captured my fancy with AI in its earliest incarnations was that it was much like my own home campaigns over the years - lots of joking that contrasted and illuminated the seriousness of the plot - but with AI that joking took on a unique form. The campaigns incorporated the jokes rather than brushing them off, and, in a complicated and subtle way, transcended the jokes while still putting them forward. We worked hard to make sure the mechanics, even when placed on a humorous or satirical frame, worked well as D&D mechanics. The adventure, while it presents a structure that highlights how to use an AI franchise in your campaign, can still be run as a typical starting campaign with very little tweaking necessary. In the world of the Realms, I have written hundreds of thousands of words. I wrote "Halls of Undermountain" and the Moonshae Isles Guide. I wrote part of the D&D Next products "Confrontation at Candlekeep" and "War of Everlasting Darkness" and "Ghosts of Dragonspear Castle." I helped administer the Living Forgotten Realms campaign, and I write extensively in the Adventurers League campaign. The same care I took with all those went into the AI book, and the rest of the team felt that burden and mandate as well. Thanks to everyone who supported the effort. And thanks to those who took the time to read the content of the book before passing judgement on it. I can't say it's for everyone, but, of course, nothing is. If you're ever at a convention where I'm attending, please say hi, and I'd be happy to chat about it or anything else related to this great game and hobby we share. [/QUOTE]
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