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<blockquote data-quote="Iosue" data-source="post: 7662937" data-attributes="member: 6680772"><p>IMO, they are showcasing exactly what is awesome about 5e, which is that you don't have to be stickler for the rules, you can wing it on the fly, and as long as everyone's having fun, it's all good.</p><p></p><p>There was a time when AI was very much about showcasing rules -- in their first series of podcasts playing 4e, shortly before 4e released. And they were okay, but pretty boring, especially compared to later installments when they decided to forget about showcasing the rules and focus on the guys trying to crack each other up and doing crazy escapades.</p><p></p><p>As far as showing 5e rules, there's no "there" there. Roll d20, add modifier. If an attack, and successful, roll damage. Sometimes get advantage, sometimes get disadvantage. That's the core of the game. Everything else are the hallmarks of what makes D&D fun: getting together with your buddies, making fun and interesting choices for your characters, cracking a bunch of jokes, and rolling randomizers to spice things up. IMO, the more 5e fades into the background, <em>as it's intended to</em>, the better.</p></blockquote><p></p>
[QUOTE="Iosue, post: 7662937, member: 6680772"] IMO, they are showcasing exactly what is awesome about 5e, which is that you don't have to be stickler for the rules, you can wing it on the fly, and as long as everyone's having fun, it's all good. There was a time when AI was very much about showcasing rules -- in their first series of podcasts playing 4e, shortly before 4e released. And they were okay, but pretty boring, especially compared to later installments when they decided to forget about showcasing the rules and focus on the guys trying to crack each other up and doing crazy escapades. As far as showing 5e rules, there's no "there" there. Roll d20, add modifier. If an attack, and successful, roll damage. Sometimes get advantage, sometimes get disadvantage. That's the core of the game. Everything else are the hallmarks of what makes D&D fun: getting together with your buddies, making fun and interesting choices for your characters, cracking a bunch of jokes, and rolling randomizers to spice things up. IMO, the more 5e fades into the background, [i]as it's intended to[/i], the better. [/QUOTE]
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