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Acquisitions Inc. Livestreamed D&D Game
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<blockquote data-quote="Zaruthustran" data-source="post: 7663513" data-attributes="member: 1457"><p>Demonstrating proper rules is not at all a priority of Acq Inc. The whole point of this production is to show (not tell) the product, "Dungeons & Dragons." Not 4e Dungeons & Dragons. Not 5e Dungeons & Dragons. <em>Dungeons & Dragons.</em>. That is: a group of friends gathered around a table, roleplaying, having fun. </p><p></p><p>That's why even though Acq Inc started back with the launch of 4e, it's still going strong with 5e. It's why it's so effective at enticing new players to try the game. And inspiring veteran players to come back. Rules do matter, but Acq Inc is effective not because it does or doesn't demonstrate the rules for what happens when the roll comes up 20. It's effective because the whole table flips out, the DM goes over the top in describing the hit, and everyone at the table is obviously having a great time together.</p><p></p><p>Acq Inc is not for everyone, of course. But it is for the 2,000 people who pack the main theater of PAX East, and the 2,500 people who fill Seattle's Benaroya Hall symphony venue at PAX Prime, and the hundreds of thousands who watch the show on YouTube and Twitch. It's evidently very effective at getting people to buy the game and join our community--check Perkin's feed.</p><p></p><p>And that's why I love Acq Inc. I care not one bit about proper rule play. I already know the rules. I care about the entertainment value. And more than that, I care about more people getting inspired to play this game that I care about so deeply, and which has brought so much joy to my life. I want as many people as possible to share in that joy. That's what it's all about.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 7663513, member: 1457"] Demonstrating proper rules is not at all a priority of Acq Inc. The whole point of this production is to show (not tell) the product, "Dungeons & Dragons." Not 4e Dungeons & Dragons. Not 5e Dungeons & Dragons. [i]Dungeons & Dragons.[/i]. That is: a group of friends gathered around a table, roleplaying, having fun. That's why even though Acq Inc started back with the launch of 4e, it's still going strong with 5e. It's why it's so effective at enticing new players to try the game. And inspiring veteran players to come back. Rules do matter, but Acq Inc is effective not because it does or doesn't demonstrate the rules for what happens when the roll comes up 20. It's effective because the whole table flips out, the DM goes over the top in describing the hit, and everyone at the table is obviously having a great time together. Acq Inc is not for everyone, of course. But it is for the 2,000 people who pack the main theater of PAX East, and the 2,500 people who fill Seattle's Benaroya Hall symphony venue at PAX Prime, and the hundreds of thousands who watch the show on YouTube and Twitch. It's evidently very effective at getting people to buy the game and join our community--check Perkin's feed. And that's why I love Acq Inc. I care not one bit about proper rule play. I already know the rules. I care about the entertainment value. And more than that, I care about more people getting inspired to play this game that I care about so deeply, and which has brought so much joy to my life. I want as many people as possible to share in that joy. That's what it's all about. [/QUOTE]
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