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Acquisitions Inc. switching to Daggerheart
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<blockquote data-quote="zakael19" data-source="post: 9756411" data-attributes="member: 7044099"><p>This is a Level 1 skill:</p><p></p><p>“WALL WALK</p><p>Level 1 Arcana Spell</p><p>Recall Cost: 1</p><p></p><p>Spend a Hope to allow a creature you can touch to climb on walls and ceilings as easily as walking on the ground. This lasts until the end of the scene or you cast Wall Walk again.”</p><p></p><p>This is another Level 1 skill:</p><p></p><p>“GET BACK UP</p><p>Level 1 Blade Ability</p><p>Recall Cost: 1</p><p>When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.”</p><p></p><p>This is a 3rd level 1 ability, from the most complex domain (Codex, Wizards/Bards):</p><p></p><p>“BOOK OF AVA</p><p>Level 1 Codex Grimoire</p><p>Recall Cost: 2</p><p></p><p>Power Push: Make a Spellcast Roll against a target within Melee range.</p><p>On a success, they’re knocked back to Far range and take d10+2 magic damage using your Proficiency.</p><p></p><p>Tava’s Armor: Spend a Hope to give a target you can touch a +1 bonus to their Armor Score until their next rest or you cast Tava’s Armor again.</p><p></p><p>Ice Spike: Make a Spellcast Roll (12) to summon a large ice spike within Far range. If you use it as a weapon, make the Spellcast Roll against the target’s Difficulty instead. On a success, deal d6 physical damage using your Proficiency.”</p></blockquote><p></p>
[QUOTE="zakael19, post: 9756411, member: 7044099"] This is a Level 1 skill: “WALL WALK Level 1 Arcana Spell Recall Cost: 1 Spend a Hope to allow a creature you can touch to climb on walls and ceilings as easily as walking on the ground. This lasts until the end of the scene or you cast Wall Walk again.” This is another Level 1 skill: “GET BACK UP Level 1 Blade Ability Recall Cost: 1 When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.” This is a 3rd level 1 ability, from the most complex domain (Codex, Wizards/Bards): “BOOK OF AVA Level 1 Codex Grimoire Recall Cost: 2 Power Push: Make a Spellcast Roll against a target within Melee range. On a success, they’re knocked back to Far range and take d10+2 magic damage using your Proficiency. Tava’s Armor: Spend a Hope to give a target you can touch a +1 bonus to their Armor Score until their next rest or you cast Tava’s Armor again. Ice Spike: Make a Spellcast Roll (12) to summon a large ice spike within Far range. If you use it as a weapon, make the Spellcast Roll against the target’s Difficulty instead. On a success, deal d6 physical damage using your Proficiency.” [/QUOTE]
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