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Acquisitions Incorporated
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<blockquote data-quote="DWChancellor" data-source="post: 7637689" data-attributes="member: 96184"><p><strong>5 out of 5 rating for Acquisitions Incorporated</strong></p><p></p><p>Don't let the core comedic conceit of Acquisitions Incorporated fool you: this book is crammed with solid mechanical and storytelling ideas worth stealing for wildly different games. For fans of Acq. Inc. the book is a giant love letter from Penny Arcade and Wizards writing with wit and whimsy. The art, the writing, just everything is dead on brand. It is like digging a hole, but instead of finding a body you find gold. And a body. That you put there (TM Omin Dran, Acquisitions Incorporated).</p><p></p><p>For everyone else the book is a goldmine. You may have to refine the raw ores to something usable but it is crammed with systems, ideas, and content perfect to spark your own home-brewing. Sure the art is a little more cartoony than other books. Sure there are many dark office-humor jokes told within its pages. But... there is something here. Something protean and 5E to add more heft to organizations and businesses in their games.</p><p></p><p>While there are alternatives out there (Strongholds by MCDM comes to mind) this is a thoroughly 5E just-enough-crunch-to-impact interpretation that sits really well with me. I've found alternatives to be unwieldy and reminiscent of design principles predating 5E. There is a lot of well fit content here to take as-is or reskin. You (probably) won't regret buying this book and may find it the most hilarious D&D book ever (maybe even funnier than the old Volo's guides!)</p></blockquote><p></p>
[QUOTE="DWChancellor, post: 7637689, member: 96184"] [b]5 out of 5 rating for Acquisitions Incorporated[/b] Don't let the core comedic conceit of Acquisitions Incorporated fool you: this book is crammed with solid mechanical and storytelling ideas worth stealing for wildly different games. For fans of Acq. Inc. the book is a giant love letter from Penny Arcade and Wizards writing with wit and whimsy. The art, the writing, just everything is dead on brand. It is like digging a hole, but instead of finding a body you find gold. And a body. That you put there (TM Omin Dran, Acquisitions Incorporated). For everyone else the book is a goldmine. You may have to refine the raw ores to something usable but it is crammed with systems, ideas, and content perfect to spark your own home-brewing. Sure the art is a little more cartoony than other books. Sure there are many dark office-humor jokes told within its pages. But... there is something here. Something protean and 5E to add more heft to organizations and businesses in their games. While there are alternatives out there (Strongholds by MCDM comes to mind) this is a thoroughly 5E just-enough-crunch-to-impact interpretation that sits really well with me. I've found alternatives to be unwieldy and reminiscent of design principles predating 5E. There is a lot of well fit content here to take as-is or reskin. You (probably) won't regret buying this book and may find it the most hilarious D&D book ever (maybe even funnier than the old Volo's guides!) [/QUOTE]
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