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General Tabletop Discussion
*Pathfinder & Starfinder
Acrobatic Stunt to "somersault over an opponent?"
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<blockquote data-quote="Smeelbo" data-source="post: 4656074" data-attributes="member: 81898"><p><em>PHB</em>180 states that you can<em> "make an Acrobatics check to...somersault over an opponent...,"</em> but gives no real guidelines other than <em>"if the stunt fails, you fall prone,"</em> and that the DM may <em>"say a stunt won't work,"</em> or <em>"set a high DC."</em></p><p> </p><p>Obviously, it would provoke an opportunity attack, successful or not.</p><p> </p><p>But what is an appropriate DC?</p><p> </p><p>My first instinct is to look at an equivalent <em>High Jump</em>, and set the DC comparable to that. So assuming a jump over a medium creature needs to clear 5', or one square. From standing, a 5' high jump would be DC50, or DC25 with a running start. These seem like reasonable DCs. If the height necessary were 7' instead, it would be DC70, or DC35, which seems not worth considering. </p><p> </p><p>However, this is essentially letting a character <em>Jump</em> with an <em>Acrobatics</em> check, while jumping normally requires an <em>Athletics</em> check. I personally don't have have a problem with having some overlap between <em>Acrobatics</em> and <em>Athletics</em>.</p><p> </p><p>Or you might look at a <em>Long Jump</em> of 4 squares or 20', which would clear one square, or 5'. The DC for that would be DC40 from standing, or DC20 with a running start. That also appears somewhere near the ballpark. A 6 square long jump would clear 7.5' with a DC60 from standing, or DC30 with a running start.</p><p> </p><p>Do you think I am on the right track?</p><p> </p><p><strong>Smeelbo</strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 4656074, member: 81898"] [I]PHB[/I]180 states that you can[I] "make an Acrobatics check to...somersault over an opponent...,"[/I] but gives no real guidelines other than [I]"if the stunt fails, you fall prone,"[/I] and that the DM may [I]"say a stunt won't work,"[/I] or [I]"set a high DC."[/I] Obviously, it would provoke an opportunity attack, successful or not. But what is an appropriate DC? My first instinct is to look at an equivalent [I]High Jump[/I], and set the DC comparable to that. So assuming a jump over a medium creature needs to clear 5', or one square. From standing, a 5' high jump would be DC50, or DC25 with a running start. These seem like reasonable DCs. If the height necessary were 7' instead, it would be DC70, or DC35, which seems not worth considering. However, this is essentially letting a character [I]Jump[/I] with an [I]Acrobatics[/I] check, while jumping normally requires an [I]Athletics[/I] check. I personally don't have have a problem with having some overlap between [I]Acrobatics[/I] and [I]Athletics[/I]. Or you might look at a [I]Long Jump[/I] of 4 squares or 20', which would clear one square, or 5'. The DC for that would be DC40 from standing, or DC20 with a running start. That also appears somewhere near the ballpark. A 6 square long jump would clear 7.5' with a DC60 from standing, or DC30 with a running start. Do you think I am on the right track? [B]Smeelbo[/B] [/QUOTE]
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Acrobatic Stunt to "somersault over an opponent?"
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