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Acrobatics and AOs
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<blockquote data-quote="ECMO3" data-source="post: 8714492" data-attributes="member: 7030563"><p>There are many ways already in the game to move away from an enemy without using all your attacks - cunning action, step of wind, nimble escape, mobile feat, misty step, zephyr strike, shove, grapple and metamagic.</p><p></p><p>As such I don't see the need for an extra mechanic to do it.</p><p></p><p>If you really need to move and don't have one of these abilities you can get another party member to steal his reaction before your turn or just take the AO. Unless they have some sort of extra ability, being hit by an AOO does not stop you from moving.</p><p></p><p>I also think anything that gives more to dex-based martials is pushing things in the wrong direction.</p><p></p><p>If you want something balanced make it a feat:</p><p></p><p><strong><em>Tumbling Dervish Feat</em></strong></p><p><em>You have learned to tumble through combat, making it harder for enemies to hit you. As a bonus action add acrobatics to your AC against opportunity attacks on your turn. </em></p><p></p><p>IF you have a high acrobatics and a high AC this will make you almost immune to OAs, and nearly the equivalent of step of the wind, nimble escape or cunning action-disengage. At lower ACs and with lower athletics it would add to your AC, but you would still be hittable. Compared to the mobile feat, this would work against more enemies, but it would use a bonus action, and would not give the extra movement. Compared to Misty Step through Fey Touched it is less effective, but not limited in uses.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8714492, member: 7030563"] There are many ways already in the game to move away from an enemy without using all your attacks - cunning action, step of wind, nimble escape, mobile feat, misty step, zephyr strike, shove, grapple and metamagic. As such I don't see the need for an extra mechanic to do it. If you really need to move and don't have one of these abilities you can get another party member to steal his reaction before your turn or just take the AO. Unless they have some sort of extra ability, being hit by an AOO does not stop you from moving. I also think anything that gives more to dex-based martials is pushing things in the wrong direction. If you want something balanced make it a feat: [B][I]Tumbling Dervish Feat[/I][/B] [I]You have learned to tumble through combat, making it harder for enemies to hit you. As a bonus action add acrobatics to your AC against opportunity attacks on your turn. [/I] IF you have a high acrobatics and a high AC this will make you almost immune to OAs, and nearly the equivalent of step of the wind, nimble escape or cunning action-disengage. At lower ACs and with lower athletics it would add to your AC, but you would still be hittable. Compared to the mobile feat, this would work against more enemies, but it would use a bonus action, and would not give the extra movement. Compared to Misty Step through Fey Touched it is less effective, but not limited in uses. [/QUOTE]
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