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Acrobatics skill questions/critiques
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<blockquote data-quote="ruemere" data-source="post: 5215458" data-attributes="member: 5515"><p>Only, if you use Acrobatics to perform move. I know it sounds weird, but that's how it is phrased. A sane GM would probably require an Acrobatics check to avoid falling off probably (i.e. you move as through standard Difficult Terrain, but without extra caution - you lose safety margin, but you get to keep Dexterity bonus).</p><p></p><p>In other words:</p><p>- move cautiously -> use Acrobatics -> remain flat-footed -> failure means you lose your move action, success: move at half speed</p><p>- move as if through Difficult Terrain -> use Acrobatics -> you are not flat-footed -> failure means you fall off or fall prone, success: move at half speed</p><p></p><p></p><p></p><p>See above. Failure, while moving cautiously, results in a loss of move action.</p><p></p><p></p><p></p><p>This is intentional. Untouchable characters were too easy to build.</p><p></p><p>To build a professional tumbler:</p><p>- class skill: +3</p><p>- max ranks: +6</p><p>- Dexterity bonus: +3</p><p>- Skill Focus (Acrobatics): +3 (not recommending Acrobatic feat)</p><p>- no armor check penalty</p><p>- Rogue Talent: Ledge Walker (<em>Ledge Walker (Ex): This ability allows a rogue to move along narrow surfaces at full speed using the Acrobatics skill without penalty. In addition, a rogue with this talent is not flat-footed when using Acrobatics to move along narrow surfaces.</em>)</p><p></p><p>You have +15 skill bonus, you need to roll 8 or more to succeed against yourself, which translates into 35% failure chance only.</p><p>At 10th level, your skill bonus will increase to +23 (Skill Focus increase due to number of ranks, 5 more ranks) or maybe +24 (if you manage to improve your Dexterity to grant +4). </p><p></p><p></p><p></p><p>You declare your action: <em>I want to tumble past an opponent</em>.</p><p>Your GM says: <em>Fine. You move at half speed.</em></p><p>Then, when you would provoke an attack of opportunity, you make a check, but your speed is already reduced by half. Also note, that if you incur attack of opportunity, you still continue to move unless an opponent is able to somehow immobilize you (there are feats and abilities dedicated to this purpose).</p><p>AoO does not interrupt your action by itself, there must be a separate effect to achieve this. You may change your action (tumble in a different direction, complete move and proceed with a different action), but you already reduced your speed.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>No idea, sorry. Still, it makes sense.</p><p></p><p></p><p></p><p>At higher levels (10+), proficient tumbler gets check results well into 30ties. My guess is that Jason intended wuxia style fighting to occur at 10+ level.</p><p>Currently, a character in my party, gets to roll over 40. And he is barely at 13th level.</p><p></p><p></p><p></p><p>The changes were intended to make the game challenging at higher levels. At lower levels, the game is simply more realistic (no superheroics). I assure you that once past 10, you will get to tumble at will against most opponents.</p><p>And, another welcome change, tumbling past tank characters (warriors) is risky at any level now - you don't get to ignore big guys in bulky armors anymore.</p><p></p><p>Which is a good thing, IMHO.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5215458, member: 5515"] Only, if you use Acrobatics to perform move. I know it sounds weird, but that's how it is phrased. A sane GM would probably require an Acrobatics check to avoid falling off probably (i.e. you move as through standard Difficult Terrain, but without extra caution - you lose safety margin, but you get to keep Dexterity bonus). In other words: - move cautiously -> use Acrobatics -> remain flat-footed -> failure means you lose your move action, success: move at half speed - move as if through Difficult Terrain -> use Acrobatics -> you are not flat-footed -> failure means you fall off or fall prone, success: move at half speed See above. Failure, while moving cautiously, results in a loss of move action. This is intentional. Untouchable characters were too easy to build. To build a professional tumbler: - class skill: +3 - max ranks: +6 - Dexterity bonus: +3 - Skill Focus (Acrobatics): +3 (not recommending Acrobatic feat) - no armor check penalty - Rogue Talent: Ledge Walker ([I]Ledge Walker (Ex): This ability allows a rogue to move along narrow surfaces at full speed using the Acrobatics skill without penalty. In addition, a rogue with this talent is not flat-footed when using Acrobatics to move along narrow surfaces.[/I]) You have +15 skill bonus, you need to roll 8 or more to succeed against yourself, which translates into 35% failure chance only. At 10th level, your skill bonus will increase to +23 (Skill Focus increase due to number of ranks, 5 more ranks) or maybe +24 (if you manage to improve your Dexterity to grant +4). You declare your action: [I]I want to tumble past an opponent[/I]. Your GM says: [I]Fine. You move at half speed.[/I] Then, when you would provoke an attack of opportunity, you make a check, but your speed is already reduced by half. Also note, that if you incur attack of opportunity, you still continue to move unless an opponent is able to somehow immobilize you (there are feats and abilities dedicated to this purpose). AoO does not interrupt your action by itself, there must be a separate effect to achieve this. You may change your action (tumble in a different direction, complete move and proceed with a different action), but you already reduced your speed. Yes. No idea, sorry. Still, it makes sense. At higher levels (10+), proficient tumbler gets check results well into 30ties. My guess is that Jason intended wuxia style fighting to occur at 10+ level. Currently, a character in my party, gets to roll over 40. And he is barely at 13th level. The changes were intended to make the game challenging at higher levels. At lower levels, the game is simply more realistic (no superheroics). I assure you that once past 10, you will get to tumble at will against most opponents. And, another welcome change, tumbling past tank characters (warriors) is risky at any level now - you don't get to ignore big guys in bulky armors anymore. Which is a good thing, IMHO. Regards, Ruemere [/QUOTE]
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