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<blockquote data-quote="StreamOfTheSky" data-source="post: 5216113" data-attributes="member: 35909"><p>That's how I see it. For my games, I made two houserules to affect tumble. One, I let anyone expend an AoO to make an opposed tumble roll to stop a person from tumbling through his occupied space. The foe would then both have to beat the DC (25 typically) and win the opposed tumble check. Failure means he is blocked from entering the square on that move action. I'm considering extending it to the entire round, so he can't just devote a second move action to trying and pray the other guy doesn't have Combat Reflexes. Which brings me to the second houserule...</p><p></p><p>Anyone with Combat Reflexes gains a new benefit:</p><p></p><p>"Combat Reflexes [General, Fighter]</p><p>Benefit: In addition to it's other benefits, when someone tumbles through a square threatened by someone with Combat Reflexes, the character with Combat Reflexes may spend one of his Attacks of Opportunity for the round to make a tumble check, with a DC equal to the tumbler's tumble check result. If he is successful, the tumbler provokes attacks of opportunity as normal for moving through that square (from both the character with combat reflexes and other characters threatening that square.)</p><p>The tumbler may choose to stop his motion in that square to avoid AoOs. The character with Combat Reflexes may do this as often as he likes in a round if the tumbler continues to move through his threatened squares, as long as his dexterity score permits him enough attacks of opportunity to spend one for each opposed tumble check."</p><p></p><p>Now...I consider Combat Reflexes to be a slightly underpowered feat, so I didn't mind just adding to it. I seldom see it taken at all. If you think differently, you could always turn that benefit into it's own feat requiring Combat Reflexes. Or not requiring it...it's pretty limited use without multiple AoOs anyway. I haven't updated the wording in a while, I think I need to clean it up a bit, since you normally don't provoke multiple AoOs for moving through multiple squares on the same action. I'm leaning towards a successful use of this feat just plain ruining the other tumbler's ability to avoid AoOs at all with that particular move action, not just from the one square. If he wants to spend another move action to try and tumble again, he could get a new opposed roll (or just base DC if the Combat Reflexes guy has no more AoOs to use).</p><p></p><p>But yeah...the idea was a big dumb "pile of hit points" monster isn't extraordinarily hard to tumble past just because of a high BAB caused by huge HD. You want to stop a tumbler, you learn their tricks yourself. It'd work just as well with any other skill, whether it was a brand new "anti-tumble" skill or making it a new function of some other skill, like sense motive. Just so long as what's opposing it is another skill check.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5216113, member: 35909"] That's how I see it. For my games, I made two houserules to affect tumble. One, I let anyone expend an AoO to make an opposed tumble roll to stop a person from tumbling through his occupied space. The foe would then both have to beat the DC (25 typically) and win the opposed tumble check. Failure means he is blocked from entering the square on that move action. I'm considering extending it to the entire round, so he can't just devote a second move action to trying and pray the other guy doesn't have Combat Reflexes. Which brings me to the second houserule... Anyone with Combat Reflexes gains a new benefit: "Combat Reflexes [General, Fighter] Benefit: In addition to it's other benefits, when someone tumbles through a square threatened by someone with Combat Reflexes, the character with Combat Reflexes may spend one of his Attacks of Opportunity for the round to make a tumble check, with a DC equal to the tumbler's tumble check result. If he is successful, the tumbler provokes attacks of opportunity as normal for moving through that square (from both the character with combat reflexes and other characters threatening that square.) The tumbler may choose to stop his motion in that square to avoid AoOs. The character with Combat Reflexes may do this as often as he likes in a round if the tumbler continues to move through his threatened squares, as long as his dexterity score permits him enough attacks of opportunity to spend one for each opposed tumble check." Now...I consider Combat Reflexes to be a slightly underpowered feat, so I didn't mind just adding to it. I seldom see it taken at all. If you think differently, you could always turn that benefit into it's own feat requiring Combat Reflexes. Or not requiring it...it's pretty limited use without multiple AoOs anyway. I haven't updated the wording in a while, I think I need to clean it up a bit, since you normally don't provoke multiple AoOs for moving through multiple squares on the same action. I'm leaning towards a successful use of this feat just plain ruining the other tumbler's ability to avoid AoOs at all with that particular move action, not just from the one square. If he wants to spend another move action to try and tumble again, he could get a new opposed roll (or just base DC if the Combat Reflexes guy has no more AoOs to use). But yeah...the idea was a big dumb "pile of hit points" monster isn't extraordinarily hard to tumble past just because of a high BAB caused by huge HD. You want to stop a tumbler, you learn their tricks yourself. It'd work just as well with any other skill, whether it was a brand new "anti-tumble" skill or making it a new function of some other skill, like sense motive. Just so long as what's opposing it is another skill check. [/QUOTE]
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