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Acrobatics vs. Athletics
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<blockquote data-quote="Smeelbo" data-source="post: 4657384" data-attributes="member: 81898"><p>I tend to be somewhat forgiving on creative use of abilities, but even so, the question is, what can you do with a stunt? The PHB <u>lists</u> <em>"somersaulting over an enemies head"</em> as an example of a typical stunt, but gives almost no guidelines for stunts. I think someone trained in <em>Athletics</em> would be justifiably miffed if <em>Acrobatics</em> was a near-substitute for <em>Athletics</em>.</p><p> </p><p>So I'd rule that if the terrain or situation favored a stunt, then it would be possible. So for example, curtains on the wall, the heads of nearby enemies to dance upon, a little help from your friends <em>(alley OOP!).</em> But I'd also make it more dangerous than a straightforward use of <em>Athletics</em>, and simply disallow it when there was no material at hand to support the stunt.</p><p> </p><p>Because stunt resolution is so DM-dependent, <em>Athletics</em> is far and away the safer bet.</p><p> </p><p>My conclusion for my own ranger is that at first level, I trained <em>Athletics</em>, but I plan on training (or retraining for) <em>Acrobatics</em> at a higher level, for the Epic Feat <em>Flanking Manuever</em> if nothing else.</p><p> </p><p><strong>Smeelbo</strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 4657384, member: 81898"] I tend to be somewhat forgiving on creative use of abilities, but even so, the question is, what can you do with a stunt? The PHB [U]lists[/U] [I]"somersaulting over an enemies head"[/I] as an example of a typical stunt, but gives almost no guidelines for stunts. I think someone trained in [I]Athletics[/I] would be justifiably miffed if [I]Acrobatics[/I] was a near-substitute for [I]Athletics[/I]. So I'd rule that if the terrain or situation favored a stunt, then it would be possible. So for example, curtains on the wall, the heads of nearby enemies to dance upon, a little help from your friends [I](alley OOP!).[/I] But I'd also make it more dangerous than a straightforward use of [I]Athletics[/I], and simply disallow it when there was no material at hand to support the stunt. Because stunt resolution is so DM-dependent, [I]Athletics[/I] is far and away the safer bet. My conclusion for my own ranger is that at first level, I trained [I]Athletics[/I], but I plan on training (or retraining for) [I]Acrobatics[/I] at a higher level, for the Epic Feat [I]Flanking Manuever[/I] if nothing else. [B]Smeelbo[/B] [/QUOTE]
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Acrobatics vs. Athletics
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