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Acrobatics vs. Athletics
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<blockquote data-quote="paradox23" data-source="post: 4659843" data-attributes="member: 82384"><p>As a general rule of thumb I like to remember that this is a game and you are presumably playing it to have fun. The rules keep things consistent to better facilitate having fun because you know what to expect and what you can and presumably can't do as well. That being said let's take a common sense look at how we can use the basic framework of these rules to make it possible for players to use the skills they have to achieve their desired goals. </p><p></p><p>Jumping and Climbing are Athletic feats. They usually require Strength to pull off successfully. However, you don't have to be brawny to be a good jumper or climber. If you are quite nimble or maybe you don't have a lot of muscle, but know how to use what you've got quite well (ie. Dexterity), that can make up for it. I usually allow a character trained in Acrobatics to do many of the same feats that normally require Athletics but at a altered DC. </p><p></p><p style="margin-left: 20px">A 6' tall, strong, and athletic human fighter needs to make it over a wall. He might be able to make a vertical jump to grab a ledge 10' up and pull himself over it. He'd need to jump up 4' to grab it. With a running start, this would be a DC 20 Athletics check. DC 18 if there was a rope or vines to help him climb.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A 4' halfling rogue with a high dex and acrobatic training might be able to find a much different way of traversing that wall. Maybe there is a pole arm laying around and she uses it to vault over with a simple base DC 15 acrobatic feat + 10 to avoid falling damage on the way back down for a DC 25 check. Perhaps she can Jackie Chan it and just run up the wall at a DC 15 + 1/foot vertically traversed for a DC 25 check to run up the wall utilizing speed and balance in place of strength. </p> <p style="margin-left: 20px"></p><p></p><p>The mechanics of 4e are made to keep things as simplified as possible but that doesn't mean there isn't room for interpretation or creativity.</p></blockquote><p></p>
[QUOTE="paradox23, post: 4659843, member: 82384"] As a general rule of thumb I like to remember that this is a game and you are presumably playing it to have fun. The rules keep things consistent to better facilitate having fun because you know what to expect and what you can and presumably can't do as well. That being said let's take a common sense look at how we can use the basic framework of these rules to make it possible for players to use the skills they have to achieve their desired goals. Jumping and Climbing are Athletic feats. They usually require Strength to pull off successfully. However, you don't have to be brawny to be a good jumper or climber. If you are quite nimble or maybe you don't have a lot of muscle, but know how to use what you've got quite well (ie. Dexterity), that can make up for it. I usually allow a character trained in Acrobatics to do many of the same feats that normally require Athletics but at a altered DC. [INDENT]A 6' tall, strong, and athletic human fighter needs to make it over a wall. He might be able to make a vertical jump to grab a ledge 10' up and pull himself over it. He'd need to jump up 4' to grab it. With a running start, this would be a DC 20 Athletics check. DC 18 if there was a rope or vines to help him climb. A 4' halfling rogue with a high dex and acrobatic training might be able to find a much different way of traversing that wall. Maybe there is a pole arm laying around and she uses it to vault over with a simple base DC 15 acrobatic feat + 10 to avoid falling damage on the way back down for a DC 25 check. Perhaps she can Jackie Chan it and just run up the wall at a DC 15 + 1/foot vertically traversed for a DC 25 check to run up the wall utilizing speed and balance in place of strength. [/INDENT] The mechanics of 4e are made to keep things as simplified as possible but that doesn't mean there isn't room for interpretation or creativity. [/QUOTE]
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Acrobatics vs. Athletics
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