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<blockquote data-quote="Syrsuro" data-source="post: 4492479" data-attributes="member: 58162"><p>I'm going to take the opposing view:</p><p> </p><p>If you succeed at an Acrobatics/Athletics stunt you MAY actually avoid the opportunity attack. With certain limitations.</p><p> </p><p>The fact that there is a power that gives a similar ability is irrelevant (imho). There are also powers that give a bonus to jumping - does that mean my character can't jump? There is no prohibition against duplicating a power with a stunt.</p><p> </p><p>But you do need to be careful the stunt doesn't make the power obsolete. And as long as you are careful in what you allow, I don't see that as a problem.</p><p> </p><p>The key is the difficulty (trying to avoid an opportunity attack is a 'hard' task,if you use the pre-errata table on page 42 or an epic difficulty task, if you use the post-errata table. And naturally it requires that the character be skilled in the task.</p><p> </p><p>And I would only allow a particular approach to avoid an Opportunity attack once per encounter (once they have seen you do it, you no longer catch them unawares and they are ready for you. You can still make the move on a successful roll, but you suffer an OA for the attempt).</p><p> </p><p>For example: Acrobatics to somersault over the opponent (medium or smaller) might require two squares of movement before the stunt (similar to a jump), would have a DC of 20 vs. a level 1 opponent, and if you fail you fall prone in front of the target. But if you succeed, you can get past the opponent without suffering an OA. Optionally: If you defeat a slightly lower DC (15? 17?) you succeed in the move, but are subject to an OA taken just before you enter the NPCs square.</p><p> </p><p>For example: Acrobatics to roll past an opponent (not through an occupied square) does not require any additional movement but restricts the character to two squares of movement during the turn. A successful check (DC 20 at 1st level) results in their moving past the opponent, a failed check results in their lying prone in the first of the two squares to which they were moving. Optionally: If you defeat a slightly lower DC (15) you end up in the square to which you were moving but the opponent gets an Opportunity Attack (and you grant combat advantage during that attack).</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4492479, member: 58162"] I'm going to take the opposing view: If you succeed at an Acrobatics/Athletics stunt you MAY actually avoid the opportunity attack. With certain limitations. The fact that there is a power that gives a similar ability is irrelevant (imho). There are also powers that give a bonus to jumping - does that mean my character can't jump? There is no prohibition against duplicating a power with a stunt. But you do need to be careful the stunt doesn't make the power obsolete. And as long as you are careful in what you allow, I don't see that as a problem. The key is the difficulty (trying to avoid an opportunity attack is a 'hard' task,if you use the pre-errata table on page 42 or an epic difficulty task, if you use the post-errata table. And naturally it requires that the character be skilled in the task. And I would only allow a particular approach to avoid an Opportunity attack once per encounter (once they have seen you do it, you no longer catch them unawares and they are ready for you. You can still make the move on a successful roll, but you suffer an OA for the attempt). For example: Acrobatics to somersault over the opponent (medium or smaller) might require two squares of movement before the stunt (similar to a jump), would have a DC of 20 vs. a level 1 opponent, and if you fail you fall prone in front of the target. But if you succeed, you can get past the opponent without suffering an OA. Optionally: If you defeat a slightly lower DC (15? 17?) you succeed in the move, but are subject to an OA taken just before you enter the NPCs square. For example: Acrobatics to roll past an opponent (not through an occupied square) does not require any additional movement but restricts the character to two squares of movement during the turn. A successful check (DC 20 at 1st level) results in their moving past the opponent, a failed check results in their lying prone in the first of the two squares to which they were moving. Optionally: If you defeat a slightly lower DC (15) you end up in the square to which you were moving but the opponent gets an Opportunity Attack (and you grant combat advantage during that attack). Carl [/QUOTE]
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