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Act of evil? Or just taking out the trash?
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<blockquote data-quote="Bodhiwolff" data-source="post: 4457051" data-attributes="member: 71196"><p>Okay, so what 4E did is it removed the game-mechanic consequences for ethical actions.</p><p> </p><p>It effectively said, "Okay, you don't suddenly unlearn the "Monkey Claw Maneuver" just because you slept with some strange person last night!"</p><p> </p><p>Now, that being said ... there is nothing that says that the people who go around in your game world training up young paladins, teaching them their skillsets, then giving them their armour and sending them out in the world with their own good name forever-more tied to the consequences of their young protege's actions are completely ambivalent towards the uses that their heretofore young padawan is putting the Monkey Claw maneuver towards!</p><p> </p><p>Some people teach you things and don't care what you do with them. Some people teach you things and feel responsible for what you do with that knowledge. Some people feel that if you're out there as a force of chaos in the world, and they're responsible for putting you out there, then it is their responsibility to fix that. Gentle reminders at first. A quiet intervention. Sanctions. But eventually, they'll go so far as to permanently remove you from the equation, so you don't increase the chaos in the world any more.</p><p> </p><p>There have been lots of fun, famous stories and movies based upon this premise! Usually we're supposed to root for the guy trying to stop the maniac, but sometimes you get a well-written story of redemption with the maniac as the protagonist.</p><p> </p><p>Your player just handed you a great sub-plot on a silver platter, if he keeps this kind of thing up!</p></blockquote><p></p>
[QUOTE="Bodhiwolff, post: 4457051, member: 71196"] Okay, so what 4E did is it removed the game-mechanic consequences for ethical actions. It effectively said, "Okay, you don't suddenly unlearn the "Monkey Claw Maneuver" just because you slept with some strange person last night!" Now, that being said ... there is nothing that says that the people who go around in your game world training up young paladins, teaching them their skillsets, then giving them their armour and sending them out in the world with their own good name forever-more tied to the consequences of their young protege's actions are completely ambivalent towards the uses that their heretofore young padawan is putting the Monkey Claw maneuver towards! Some people teach you things and don't care what you do with them. Some people teach you things and feel responsible for what you do with that knowledge. Some people feel that if you're out there as a force of chaos in the world, and they're responsible for putting you out there, then it is their responsibility to fix that. Gentle reminders at first. A quiet intervention. Sanctions. But eventually, they'll go so far as to permanently remove you from the equation, so you don't increase the chaos in the world any more. There have been lots of fun, famous stories and movies based upon this premise! Usually we're supposed to root for the guy trying to stop the maniac, but sometimes you get a well-written story of redemption with the maniac as the protagonist. Your player just handed you a great sub-plot on a silver platter, if he keeps this kind of thing up! [/QUOTE]
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Act of evil? Or just taking out the trash?
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