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Act of evil? Or just taking out the trash?
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<blockquote data-quote="Tequila Sunrise" data-source="post: 4457992" data-attributes="member: 40398"><p>Like I said in your WotC thread, you could change his alignment but it wouldn't make a lick of difference. If you read the paladin intro, it says that they are invested with divine power through a single ritual rather than through continual communion with their deity as in previous editions. Obviously the designers wanted to remove any and all mechanical consequences for a paladin who changes alignment or attitude. I'm not saying this is the best way to do things; in fact I think it's pretty absurd and wouldn't necessarily criticize you for house ruling in some mechanical consequences for this paladin.</p><p></p><p>So what should you do? Well there is no <em>should</em> in this situation, but what I would do is this: make it clear to the player that his paladin is drifting away from Bahamut. Maybe he's intentionally role playing his paladin into a fall from grace or maybe not; either is okay. If the paladin does fall from grace, don't take away his powers unless you want to enforce a heroic campaign. But it sounds like you're okay with an villain campaign, so if he falls from grace just use it as a role playing opportunity. What will he do when he starts having dreams where he chats with Bane over the heretic's corpse? What will he do when his radiant powers become necrotic equivalents instead? What will he do when he tries to use Armor of Bahamut in combat but instead gains the blessing of a dark god?</p><p></p><p>TS</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4457992, member: 40398"] Like I said in your WotC thread, you could change his alignment but it wouldn't make a lick of difference. If you read the paladin intro, it says that they are invested with divine power through a single ritual rather than through continual communion with their deity as in previous editions. Obviously the designers wanted to remove any and all mechanical consequences for a paladin who changes alignment or attitude. I'm not saying this is the best way to do things; in fact I think it's pretty absurd and wouldn't necessarily criticize you for house ruling in some mechanical consequences for this paladin. So what should you do? Well there is no [i]should[/i] in this situation, but what I would do is this: make it clear to the player that his paladin is drifting away from Bahamut. Maybe he's intentionally role playing his paladin into a fall from grace or maybe not; either is okay. If the paladin does fall from grace, don't take away his powers unless you want to enforce a heroic campaign. But it sounds like you're okay with an villain campaign, so if he falls from grace just use it as a role playing opportunity. What will he do when he starts having dreams where he chats with Bane over the heretic's corpse? What will he do when his radiant powers become necrotic equivalents instead? What will he do when he tries to use Armor of Bahamut in combat but instead gains the blessing of a dark god? TS [/QUOTE]
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Act of evil? Or just taking out the trash?
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