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*Pathfinder & Starfinder
Act of evil? Or just taking out the trash?
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<blockquote data-quote="Ravingdork" data-source="post: 4459179" data-attributes="member: 12084"><p>How about all of the above?</p><p></p><p>The paladin soon realizes that his loved ones are in real danger from the heretic's threat (perhaps he sees a known assassin following his wife--we have just one such reoccuring villain). As he rushes to save his family, he is picked up by the authorities of the church and detained against his will for his disobediance and lack of discression in his previous assignment. Due to his arrest and his inability to intervene, great harm befalls his loved ones.</p><p></p><p>A week later as he sits in a cell awaiting trial, having lost everything he ever cared for, he is approached by an evil cleric of a rival faith who propositions him to join "the only faith that won't ever let you down--the only faith that lets you get revenge against the men who did this to your loved ones--and against all those who allowed it to happen."</p><p></p><p>In the meantime his former church dissassociates itself from him, calling him a blackguard and heretic, while seeking to "stop him" from bringing further shame upon the church (political assassin pawn or not, not even a corrupt clergymen likes a loose cannon). Whether or not the paladin chooses it, he becomes a criminal himself. Those few members of the church who agree with the paladin (thinking him wronged) side with him, risking their very lives to do so. Those who believe in the corrupt church superiors will become the new pawns--the new assassins of the church leader's innocent political rivals.</p><p></p><p>I'm really big on kicking a PC while he's down if it means a more exciting scenario for all involved. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Ravingdork, post: 4459179, member: 12084"] How about all of the above? The paladin soon realizes that his loved ones are in real danger from the heretic's threat (perhaps he sees a known assassin following his wife--we have just one such reoccuring villain). As he rushes to save his family, he is picked up by the authorities of the church and detained against his will for his disobediance and lack of discression in his previous assignment. Due to his arrest and his inability to intervene, great harm befalls his loved ones. A week later as he sits in a cell awaiting trial, having lost everything he ever cared for, he is approached by an evil cleric of a rival faith who propositions him to join "the only faith that won't ever let you down--the only faith that lets you get revenge against the men who did this to your loved ones--and against all those who allowed it to happen." In the meantime his former church dissassociates itself from him, calling him a blackguard and heretic, while seeking to "stop him" from bringing further shame upon the church (political assassin pawn or not, not even a corrupt clergymen likes a loose cannon). Whether or not the paladin chooses it, he becomes a criminal himself. Those few members of the church who agree with the paladin (thinking him wronged) side with him, risking their very lives to do so. Those who believe in the corrupt church superiors will become the new pawns--the new assassins of the church leader's innocent political rivals. I'm really big on kicking a PC while he's down if it means a more exciting scenario for all involved. :devil: [/QUOTE]
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Act of evil? Or just taking out the trash?
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