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Act structure in adventure design
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<blockquote data-quote="Fallen Seraph" data-source="post: 4715090" data-attributes="member: 57894"><p>I do something somewhat similar. I run my games like mysteries. As such there is various clues that branch off into new clues and places of focus. I have a fair majority of these clues mapped out and divided up into Acts.</p><p></p><p>The Acts generally are there to say, "okay lets place more of this into the tone", so to give an example... They are racing to uncover a mysterious artefact that will halt a city-ending flood, so as they work their way through the mystery each Act may see the water rising, the rain growing heavier, more people running away, etc.</p><p></p><p>I also have along the way, "set-pieces" they are scenes that can be tripped by the PCs as they uncover the story. Usually there are some manner of building up and these serve as minor climaxes for each Act. Along the way of course to the final Act and the climax of the story.</p><p></p><p>So while there is no definite path the PCs will take, I add a story/novel flow and narrative using these devices.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4715090, member: 57894"] I do something somewhat similar. I run my games like mysteries. As such there is various clues that branch off into new clues and places of focus. I have a fair majority of these clues mapped out and divided up into Acts. The Acts generally are there to say, "okay lets place more of this into the tone", so to give an example... They are racing to uncover a mysterious artefact that will halt a city-ending flood, so as they work their way through the mystery each Act may see the water rising, the rain growing heavier, more people running away, etc. I also have along the way, "set-pieces" they are scenes that can be tripped by the PCs as they uncover the story. Usually there are some manner of building up and these serve as minor climaxes for each Act. Along the way of course to the final Act and the climax of the story. So while there is no definite path the PCs will take, I add a story/novel flow and narrative using these devices. [/QUOTE]
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