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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 4716128" data-attributes="member: 4129"><p>I played in a group that was running Age of Worms Adventure Path by Pazio. I think I can speak for everyone in the group by saying this was one of the best DnD games we've ever played. Was it a sandbox game, no. Was it a DnD game on rails, yes. Was a great time had by all, absolutely.</p><p></p><p>Part of DnD, as a GM, is understanding and helping to set player expectations (this is true for any social game). Ask your players if they prefer an Adventure Path style game, an open sandbox style game, or something in between. Is it bad to run an Adventure Path style game? Well, yeah, if the players really wanted a sandbox style, no one is going to be happy. The same is true is you are running a sandbox and the players wanted an adventure path.</p><p></p><p>Before we started the game I am running now, I asked my players about the following things; PC death, magic items, and game style. After discussing these issues for an evening, we settled upon an agreed idea for each of them (Sandbox world with over-riding goals, magic items are very rare and unique, the world is lethal and PC death is likely). I'd encourage any GM to do this with his players before starting a new game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Finally, I am a recent convert to <a href="http://www.enworld.org/forum/blogs/reynard/813-seven-sandbox-essentials.html" target="_blank">Reynard's Sandbox</a> style of games. Furthermore, I'm slowly converting from a 3.X/4E mentality of what a game should be to a 1E/2E style of game expectations. Personally, I like 3d6 stat generation instead of point buy, random hit points at each level, vast differences between the classes, sudden PC death at 0 hp instead of thousands of ways to stave off death, etc. I'm not sure of all the reasons for this (nostalgia, 4E backlash, a desire to time travel to 1989, who knows), but I do know I'm longing for a simpler game with less flash and more random numbers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 4716128, member: 4129"] I played in a group that was running Age of Worms Adventure Path by Pazio. I think I can speak for everyone in the group by saying this was one of the best DnD games we've ever played. Was it a sandbox game, no. Was it a DnD game on rails, yes. Was a great time had by all, absolutely. Part of DnD, as a GM, is understanding and helping to set player expectations (this is true for any social game). Ask your players if they prefer an Adventure Path style game, an open sandbox style game, or something in between. Is it bad to run an Adventure Path style game? Well, yeah, if the players really wanted a sandbox style, no one is going to be happy. The same is true is you are running a sandbox and the players wanted an adventure path. Before we started the game I am running now, I asked my players about the following things; PC death, magic items, and game style. After discussing these issues for an evening, we settled upon an agreed idea for each of them (Sandbox world with over-riding goals, magic items are very rare and unique, the world is lethal and PC death is likely). I'd encourage any GM to do this with his players before starting a new game :D Finally, I am a recent convert to [URL="http://www.enworld.org/forum/blogs/reynard/813-seven-sandbox-essentials.html"]Reynard's Sandbox[/URL] style of games. Furthermore, I'm slowly converting from a 3.X/4E mentality of what a game should be to a 1E/2E style of game expectations. Personally, I like 3d6 stat generation instead of point buy, random hit points at each level, vast differences between the classes, sudden PC death at 0 hp instead of thousands of ways to stave off death, etc. I'm not sure of all the reasons for this (nostalgia, 4E backlash, a desire to time travel to 1989, who knows), but I do know I'm longing for a simpler game with less flash and more random numbers :D [/QUOTE]
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