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<blockquote data-quote="Janx" data-source="post: 4719349" data-attributes="member: 8835"><p>CharlesRyan hit my points exactly on the head. That's exactly what I mean, and he had an excellent way of restating it.</p><p></p><p>On this quote from Ariosto:</p><p>"The traditional mode of play is not an efficient means to the ends you desire in your game. Neither is attacking people who happen to have different goals for their games."</p><p></p><p>I take offense. In my previous post, I do not attack anybody. The strongest statement I used is "I hate sandbox gaming". That's a statement of opinion on a thing, not a person.</p><p></p><p>Lastly, on this sandbox is a story/not a story thing. Go play a sandbox game. When you're done, go tell somebody what happened during the session. It's a story. While you were in the game, that was also a story, and it was being created as you played (as in any D&D game in darn near any style).</p><p></p><p>I simply posit, that the best game sessions make good stories. And that a good "sandbox" gm is simply a good storyteller (and a good GM). The result is, a GM could learn a lot about the craft of story-telling, and do a better job GMing.</p></blockquote><p></p>
[QUOTE="Janx, post: 4719349, member: 8835"] CharlesRyan hit my points exactly on the head. That's exactly what I mean, and he had an excellent way of restating it. On this quote from Ariosto: "The traditional mode of play is not an efficient means to the ends you desire in your game. Neither is attacking people who happen to have different goals for their games." I take offense. In my previous post, I do not attack anybody. The strongest statement I used is "I hate sandbox gaming". That's a statement of opinion on a thing, not a person. Lastly, on this sandbox is a story/not a story thing. Go play a sandbox game. When you're done, go tell somebody what happened during the session. It's a story. While you were in the game, that was also a story, and it was being created as you played (as in any D&D game in darn near any style). I simply posit, that the best game sessions make good stories. And that a good "sandbox" gm is simply a good storyteller (and a good GM). The result is, a GM could learn a lot about the craft of story-telling, and do a better job GMing. [/QUOTE]
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