Action cards in general

jaelis

Oh this is where the title goes?
Seems like if you're going to do the card thing, why limit it to just powers? When we played our demo game, I often got mixed up about shifting being a move rather than minor action, and we'd forget how running and charging work. Why not have cards for those options as well?

From what we've seen, it wouldn't be hard to have a card for pretty much everything you could do in combat. You could color code the cards by action type, so that you would know every turn to "play" one std action, one move, and one minor. If it's an encounter power, you turn it over so you know it's not available any more. That way you wouldn't forget anything and wouldn't accidentally do too much. And you'd have a handy reference right there for things like grappling that you might not remember all the time.

Would work nice for monsters too. And powers that recharge could have the recharge roll on the back, so the DM could just turn the card over and have the information right in front of him.

Seems like it would be pretty convenient. Not sure that it wouldn't change the "feel" of the game too much though.
 

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For the demo I am doing tonight, I made power cards for each of the 6 pregens. Then I thought, why stop there?

I also made cards for the conditions. That way, when they are taking Ongoing Damage from the dragon's breath weapon there is a card in front of them to explain it. Same for Prone, Immobilized, etc.

I will let you know how the players liked them tomorrow.
 

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