Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Action, Character, Story or World Oriented Campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takasi" data-source="post: 3560713" data-attributes="member: 20194"><p>All campaigns have these four elements, but usually one is stronger than the others. Which do you prefer and which one are you playing in now?</p><p></p><p>Action Oriented: Fight scenes are the primary focus of the game. Classic dungeon crawls. Think Diablo.</p><p></p><p>Character Oriented: This game works best when there are only three or four characters at max. The primary focus is connecting and developing everyone's backstory. Think Game of Thrones.</p><p></p><p>Story Oriented: There is an epic story to be told that the characters can shape, but it is much larger than any individual PC's life. Think Lord of the Rings.</p><p></p><p>World Oriented: The theme of the game is exploring the world. Do whatever you want without any major catastrophes or impending doom on the horizon. Think World of Warcraft.</p><p></p><p>I strongly favor action oriented games. I will gladly build a sheet with no character whatsoever, just point me to the dungeon entrance and give me some phat loot. I also consider myself moderately "rules savvy" and can referee these games without any problems. </p><p></p><p>I would love to play in a character driven campaign, but these are hard to find. As a DM, they are also very difficult for me to create because I always have so many players and it's difficult to weave everyone together. (The farmhand must find his sister's killer, but the cleric just arrived to start a new mission in town, the street orphan is wanted for pickpocketing a prominent merchant, the wizard needs to go to the haunted woods to find a crucial spell component, the monk feels his master his holding him back, the druid sees too many loggers in the forest, etc) It's also difficult to recover from a TPK, or a significant party loss. This is always difficult, but even more so for this type of game.</p><p></p><p>Most of the games I've run are story oriented. Age of Worms, War of the Burning Sky, etc. Lot of scenes (some plotlines linear, some not so much), but the metastory is the center of attention. These are the easiest to run (IMO) and provide more roleplay than your typical dungeon crawl.</p><p></p><p>Despite being a huge fan of Eberron, I have not ran very many world oriented games recently. I'm running two right now, but (ironically) they are for a homebrew and for the Forgotten Realms. These are the toughest to run IMO because players will quickly get used to pushing the boundaries of the world, forcing the DM to think on his feet far more than in other types of campaigns.</p></blockquote><p></p>
[QUOTE="takasi, post: 3560713, member: 20194"] All campaigns have these four elements, but usually one is stronger than the others. Which do you prefer and which one are you playing in now? Action Oriented: Fight scenes are the primary focus of the game. Classic dungeon crawls. Think Diablo. Character Oriented: This game works best when there are only three or four characters at max. The primary focus is connecting and developing everyone's backstory. Think Game of Thrones. Story Oriented: There is an epic story to be told that the characters can shape, but it is much larger than any individual PC's life. Think Lord of the Rings. World Oriented: The theme of the game is exploring the world. Do whatever you want without any major catastrophes or impending doom on the horizon. Think World of Warcraft. I strongly favor action oriented games. I will gladly build a sheet with no character whatsoever, just point me to the dungeon entrance and give me some phat loot. I also consider myself moderately "rules savvy" and can referee these games without any problems. I would love to play in a character driven campaign, but these are hard to find. As a DM, they are also very difficult for me to create because I always have so many players and it's difficult to weave everyone together. (The farmhand must find his sister's killer, but the cleric just arrived to start a new mission in town, the street orphan is wanted for pickpocketing a prominent merchant, the wizard needs to go to the haunted woods to find a crucial spell component, the monk feels his master his holding him back, the druid sees too many loggers in the forest, etc) It's also difficult to recover from a TPK, or a significant party loss. This is always difficult, but even more so for this type of game. Most of the games I've run are story oriented. Age of Worms, War of the Burning Sky, etc. Lot of scenes (some plotlines linear, some not so much), but the metastory is the center of attention. These are the easiest to run (IMO) and provide more roleplay than your typical dungeon crawl. Despite being a huge fan of Eberron, I have not ran very many world oriented games recently. I'm running two right now, but (ironically) they are for a homebrew and for the Forgotten Realms. These are the toughest to run IMO because players will quickly get used to pushing the boundaries of the world, forcing the DM to think on his feet far more than in other types of campaigns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Action, Character, Story or World Oriented Campaigns?
Top