Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Action, Character, Story or World Oriented Campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takasi" data-source="post: 3560989" data-attributes="member: 20194"><p>Another analogy.</p><p></p><p>Every football team needs great quarterbacks, receivers, linemen, special teams, linebackers, etc to be successful.</p><p></p><p>Every team only has so much money to pay for them, and sometimes the offense and/or the defense, will, by circumstance, improve or degrade regardless of how much money or effort is spent to change them. </p><p></p><p>So while, in a perfect world, you would have a team that is perfect at everything, teams are generally judged for their strengths and weaknesses in its elements. Coaches also have a preference for what works best for them, and even fans can have a preference for what improvements they want to see.</p><p></p><p>Similar to a salary cap, a campaign has a "game cap". There is only so much actual gameplay (and DM development) that can be given to a campaign. Which do you develop most? The action scenes? Work on integrating a character's background? Work on an ongoing metaplot? Prepare more organizations, cities, areas to explore? Do you favor one over the other as a DM? As a player? </p><p></p><p>Some situations, IMO, are mutually exclusive. For example, let's say you have a player who loves having a "base of operations". He wants a city with reoccuring organization contacts. (This is part of integrating his character development into the game.) There is a 'world' conflict if the DM is spending his time developing the cairns outside of the city, or if the rest of the party want to leave the city. There is a 'story' conflict if DM introduces a metaplot instrument (the ring must be taken to the mountain). There is also an 'action' conflict if the activities in the city are not combat oriented. </p><p></p><p>All elements must be present, but I also think they conflict with each other on occasion. I also do not believe that any campaign can perfectly balance all four elements. I also think you can develop different styles of campaigns by favoring one area over another, and that different players will react to these styles in different ways. </p><p></p><p>And I also think that no two people are going to agree on the ideas of a "perfect" amount of action vs a "perfect" amount of character backstory involvement vs a "perfect" presence of ongoing metastory vs a "perfect" number of finely developed areas to explore. What one person thinks is a perfect balance of all four elements, someone else might think the world isn't developed well enough or another might think his backstory is being ignored while another might think there are too many calls for initiative.</p><p></p><p>What does everyone else think?</p></blockquote><p></p>
[QUOTE="takasi, post: 3560989, member: 20194"] Another analogy. Every football team needs great quarterbacks, receivers, linemen, special teams, linebackers, etc to be successful. Every team only has so much money to pay for them, and sometimes the offense and/or the defense, will, by circumstance, improve or degrade regardless of how much money or effort is spent to change them. So while, in a perfect world, you would have a team that is perfect at everything, teams are generally judged for their strengths and weaknesses in its elements. Coaches also have a preference for what works best for them, and even fans can have a preference for what improvements they want to see. Similar to a salary cap, a campaign has a "game cap". There is only so much actual gameplay (and DM development) that can be given to a campaign. Which do you develop most? The action scenes? Work on integrating a character's background? Work on an ongoing metaplot? Prepare more organizations, cities, areas to explore? Do you favor one over the other as a DM? As a player? Some situations, IMO, are mutually exclusive. For example, let's say you have a player who loves having a "base of operations". He wants a city with reoccuring organization contacts. (This is part of integrating his character development into the game.) There is a 'world' conflict if the DM is spending his time developing the cairns outside of the city, or if the rest of the party want to leave the city. There is a 'story' conflict if DM introduces a metaplot instrument (the ring must be taken to the mountain). There is also an 'action' conflict if the activities in the city are not combat oriented. All elements must be present, but I also think they conflict with each other on occasion. I also do not believe that any campaign can perfectly balance all four elements. I also think you can develop different styles of campaigns by favoring one area over another, and that different players will react to these styles in different ways. And I also think that no two people are going to agree on the ideas of a "perfect" amount of action vs a "perfect" amount of character backstory involvement vs a "perfect" presence of ongoing metastory vs a "perfect" number of finely developed areas to explore. What one person thinks is a perfect balance of all four elements, someone else might think the world isn't developed well enough or another might think his backstory is being ignored while another might think there are too many calls for initiative. What does everyone else think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Action, Character, Story or World Oriented Campaigns?
Top