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<blockquote data-quote="Arkhandus" data-source="post: 3563122" data-attributes="member: 13966"><p>Yeah. As a player, I don't wanna be doing the DM's job for them by doing world design.</p><p></p><p>I don't wanna write amateur fiction about my character. I don't wanna figure out and describe the places my character comes from, the organizations/culture/kingdom there, and all that stuff, just before I can even join the game and play. I <em>especially</em> don't wanna be expected to do all that stuff just to see if the DM will allow me to join the campaign or reject me after all that <em>work</em>.</p><p></p><p>I wanna frickin' PLAY the game, not write it. If I felt like tinkering and detailing background elements of the setting, I'd be DMing it in the first place. I DM enough as it is, I'd like to relax and play when I get the chance. I can write up a decent background for a PC, but I'd rather not do more than two short paragraphs. More than that depends on how much I really feel like typing at the time.</p><p></p><p></p><p>Ergo, my own philosophy when DMing is to put together a decent framework of a world, for the players to use in devising their PCs and backgrounds, so they don't have to do all that work for themselves. When I feel like world-building, I'll do it, but that is generally a very separate mood from when I feel like <em>playing</em>. If I'm going to DM, I'll present some nations, organizations, recent historical events, and basic info on the setting, and then the players can use that if they like or they can come to me with their own ideas for organizations or clans or whatnot for their character to originate from, and I'll work with them on it.</p><p></p><p>I prefer to give them some ideas to work with, so they can work their character into the setting if they feel like it, yet they can deviate from that if they wish, and they don't have to worry about an extensive background. And if they come up with a significant background on their own initiative, I'll do what I can to work it into the game at some point so their extra effort pays off.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3563122, member: 13966"] Yeah. As a player, I don't wanna be doing the DM's job for them by doing world design. I don't wanna write amateur fiction about my character. I don't wanna figure out and describe the places my character comes from, the organizations/culture/kingdom there, and all that stuff, just before I can even join the game and play. I [I]especially[/I] don't wanna be expected to do all that stuff just to see if the DM will allow me to join the campaign or reject me after all that [I]work[/I]. I wanna frickin' PLAY the game, not write it. If I felt like tinkering and detailing background elements of the setting, I'd be DMing it in the first place. I DM enough as it is, I'd like to relax and play when I get the chance. I can write up a decent background for a PC, but I'd rather not do more than two short paragraphs. More than that depends on how much I really feel like typing at the time. Ergo, my own philosophy when DMing is to put together a decent framework of a world, for the players to use in devising their PCs and backgrounds, so they don't have to do all that work for themselves. When I feel like world-building, I'll do it, but that is generally a very separate mood from when I feel like [I]playing[/I]. If I'm going to DM, I'll present some nations, organizations, recent historical events, and basic info on the setting, and then the players can use that if they like or they can come to me with their own ideas for organizations or clans or whatnot for their character to originate from, and I'll work with them on it. I prefer to give them some ideas to work with, so they can work their character into the setting if they feel like it, yet they can deviate from that if they wish, and they don't have to worry about an extensive background. And if they come up with a significant background on their own initiative, I'll do what I can to work it into the game at some point so their extra effort pays off. [/QUOTE]
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