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Action, Character, Story or World Oriented Campaigns?
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<blockquote data-quote="Stormborn" data-source="post: 3741730" data-attributes="member: 14041"><p>In the current game its:</p><p></p><p>1. Character</p><p>2. Story</p><p>3. Action</p><p>4. World</p><p></p><p>And almost universally its true that either Character or Story are first in our games, but we have a small group (so small players have to play more than 1 PC each to make up a party). </p><p></p><p>What I find intersesting in this thread are those who complain about developing backstory for a character or contributing to the design of the world, as if that is somehow not "playing the game." In my group that IS playing the game and what happens when dice are rolled is just an extension of it. My point is simply that many people invest alot more into playing RPGs than simply what the rules cover for running encounters and creating a set of number we call PCs. It is just as much "playing the game" as rolling dice and fighting monsters.</p><p></p><p>EDIT: Let me add that the way to have character driven play and not run into a multitude of cross purposes is to have the GM be involved in developing character ideas and having the players be open to suggestions. Running Character driven games will be hard if you simply say "Here is the Campaign Setting, make a 3rd level character that wants to join an adventuring party." If, OTOH, you as GM discuss with each player their PC and how it may or may not fit into the upcoming campaign (via email, message boards, in person, etc) you are more likely to get PCs that can experiance character development together, or at least with a minimal amount of time spent focusing on one PC to the exclusion of the others. For example if the ninja's master was killed by a man in the organization that the Paladin has sworn to destroy which is also the responcible for the desecration of the druid's grove where the duskblade had been left as a child to be taken in by the elves then you can develop all of their characters with a single Story focusing on the rise of an evil cult, in which various NPCs within the cult or related to it all impact the PCs to a greater or lesser degree. Occasionally you will still focus more on a specific PC, but it is integrated into a large frame work where all of them have an interest in what happens.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3741730, member: 14041"] In the current game its: 1. Character 2. Story 3. Action 4. World And almost universally its true that either Character or Story are first in our games, but we have a small group (so small players have to play more than 1 PC each to make up a party). What I find intersesting in this thread are those who complain about developing backstory for a character or contributing to the design of the world, as if that is somehow not "playing the game." In my group that IS playing the game and what happens when dice are rolled is just an extension of it. My point is simply that many people invest alot more into playing RPGs than simply what the rules cover for running encounters and creating a set of number we call PCs. It is just as much "playing the game" as rolling dice and fighting monsters. EDIT: Let me add that the way to have character driven play and not run into a multitude of cross purposes is to have the GM be involved in developing character ideas and having the players be open to suggestions. Running Character driven games will be hard if you simply say "Here is the Campaign Setting, make a 3rd level character that wants to join an adventuring party." If, OTOH, you as GM discuss with each player their PC and how it may or may not fit into the upcoming campaign (via email, message boards, in person, etc) you are more likely to get PCs that can experiance character development together, or at least with a minimal amount of time spent focusing on one PC to the exclusion of the others. For example if the ninja's master was killed by a man in the organization that the Paladin has sworn to destroy which is also the responcible for the desecration of the druid's grove where the duskblade had been left as a child to be taken in by the elves then you can develop all of their characters with a single Story focusing on the rise of an evil cult, in which various NPCs within the cult or related to it all impact the PCs to a greater or lesser degree. Occasionally you will still focus more on a specific PC, but it is integrated into a large frame work where all of them have an interest in what happens. [/QUOTE]
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