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Action, Character, Story or World Oriented Campaigns?
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<blockquote data-quote="Ahnehnois" data-source="post: 3743236" data-attributes="member: 17106"><p>For mine:</p><p>1. Story</p><p>2. Action</p><p>3. World</p><p>4. Character</p><p></p><p>I always plan out epic stories with earth-shattering implications and strong philosophical points that play out over months of gaming. Each actual session will be a bunch of plot with a couple of centerpiece battles, usually very tough ones that emphasize the PCs powers (or flaws). World development is important in the long run, but I leave it on the backburner, pulling stuff from my homebrew CS documents only when I need plot ideas. Character development has never been my groups focus-although my current campaign is emphasizing a bit more. The players would rather get to the action then talk about their character's thoughts.</p><p></p><p>As a PC, I always end up doing more background and psychology than necessary for play. The important thing is the game as a whole, not one individual. At least, that's my feeling.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 3743236, member: 17106"] For mine: 1. Story 2. Action 3. World 4. Character I always plan out epic stories with earth-shattering implications and strong philosophical points that play out over months of gaming. Each actual session will be a bunch of plot with a couple of centerpiece battles, usually very tough ones that emphasize the PCs powers (or flaws). World development is important in the long run, but I leave it on the backburner, pulling stuff from my homebrew CS documents only when I need plot ideas. Character development has never been my groups focus-although my current campaign is emphasizing a bit more. The players would rather get to the action then talk about their character's thoughts. As a PC, I always end up doing more background and psychology than necessary for play. The important thing is the game as a whole, not one individual. At least, that's my feeling. [/QUOTE]
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