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General Tabletop Discussion
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Action, Character, Story or World Oriented Campaigns?
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<blockquote data-quote="Planeswalker Maloran" data-source="post: 3743819" data-attributes="member: 55061"><p>I usually start my campaigns out very character- and world-oriented. Once everyone knows a bit about each other (and I know how they play), I build a story that fits the group dynamic and play style (and is discovered somewhere in their explorations). Action is certainly present throughout the whole thing, but it builds as the campaign progresses. Once the story has been largely revealed, the focus jumps mostly to action, as the players struggle for victory.</p><p></p><p>Overall, I'd say world is the most important. Players can build complex characters if they want to, and a complex world gives them lots of options for working towards character goals. On the other hand, players can build basic and action-focused characters if they want, and a complex world gives them lots of places to fight monsters and get loot. In the second case, action is required; but in the first case, it may not be. I've had games where the players were so interested in political intrigue that combat rarely if ever came up. I've had other games where the players were so interested in exploring that combat only happened when they explored some place that may have been better left alone. Action can be found anywhere, if you look hard enough. But action, characters, or story, are all flat without a decent world to put them in.</p></blockquote><p></p>
[QUOTE="Planeswalker Maloran, post: 3743819, member: 55061"] I usually start my campaigns out very character- and world-oriented. Once everyone knows a bit about each other (and I know how they play), I build a story that fits the group dynamic and play style (and is discovered somewhere in their explorations). Action is certainly present throughout the whole thing, but it builds as the campaign progresses. Once the story has been largely revealed, the focus jumps mostly to action, as the players struggle for victory. Overall, I'd say world is the most important. Players can build complex characters if they want to, and a complex world gives them lots of options for working towards character goals. On the other hand, players can build basic and action-focused characters if they want, and a complex world gives them lots of places to fight monsters and get loot. In the second case, action is required; but in the first case, it may not be. I've had games where the players were so interested in political intrigue that combat rarely if ever came up. I've had other games where the players were so interested in exploring that combat only happened when they explored some place that may have been better left alone. Action can be found anywhere, if you look hard enough. But action, characters, or story, are all flat without a decent world to put them in. [/QUOTE]
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