Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Action Econ 101
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="transtemporal" data-source="post: 6371636" data-attributes="member: 6777693"><p>Correct, but a bonus action can be used for other things remember so if you use it for TWF, you can't use it for something else.</p><p></p><p></p><p></p><p>Haste actually grants an additional action which you can use to make a single attack or anything else you could usually use an action for (dash, hide, disengage etc)</p><p></p><p></p><p></p><p>Correct, so when you use the attack action you attack twice rather than once.</p><p></p><p></p><p></p><p>Correct, and you get your bonus to dmg with this strike...</p><p></p><p></p><p></p><p>Correct</p><p></p><p></p><p></p><p>More complicated than that. Conjured creatures like elementals roll their own initiative and take their own actions. You can issue verbal commands (which can be issued as part of your turn) while you maintain concentration.</p><p></p><p></p><p></p><p>More complicated than that. Dominated creatures roll their own initiative and take their own actions. You can issue mental commands (which is not an action on your part) while you remain conscious. You can also take over them as an action if you like.</p><p></p><p></p><p></p><p>Correct</p><p></p><p></p><p></p><p>Yep, companions are way too complicated. They share your initiative. You can issue verbal commands to move (which can be issued as part of your turn) but if you want them to do anything else, you have to use your action to direct them e.g. attack, dash, disaengage etc.</p><p></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Incorrect. Action surge gives you an extra action AND an extra bonus action. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Correct, essentially this gives rogues more options with their bonus action.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Oh, theres definitely an action economy in 5e, its just not as prominent as it was in 4e.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">I'm assuming its to control the crazy multi-class exploits. In the playtest, you could build nightmare rogue/bbn dex abominations that could run in, hit the monster with raged-up TWF, then use cunning action to disengage safely out of range. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">I think companions in general are pretty crap. Its a vanity pet now.</span></p></blockquote><p></p>
[QUOTE="transtemporal, post: 6371636, member: 6777693"] Correct, but a bonus action can be used for other things remember so if you use it for TWF, you can't use it for something else. Haste actually grants an additional action which you can use to make a single attack or anything else you could usually use an action for (dash, hide, disengage etc) Correct, so when you use the attack action you attack twice rather than once. Correct, and you get your bonus to dmg with this strike... Correct More complicated than that. Conjured creatures like elementals roll their own initiative and take their own actions. You can issue verbal commands (which can be issued as part of your turn) while you maintain concentration. More complicated than that. Dominated creatures roll their own initiative and take their own actions. You can issue mental commands (which is not an action on your part) while you remain conscious. You can also take over them as an action if you like. Correct Yep, companions are way too complicated. They share your initiative. You can issue verbal commands to move (which can be issued as part of your turn) but if you want them to do anything else, you have to use your action to direct them e.g. attack, dash, disaengage etc. [FONT=Verdana][/FONT][FONT=Verdana] Incorrect. Action surge gives you an extra action AND an extra bonus action. [/FONT][FONT=Verdana][/FONT][FONT=Verdana] Correct, essentially this gives rogues more options with their bonus action. [/FONT][FONT=Verdana][/FONT][FONT=Verdana] Oh, theres definitely an action economy in 5e, its just not as prominent as it was in 4e. [/FONT][FONT=Verdana][/FONT][FONT=Verdana] I'm assuming its to control the crazy multi-class exploits. In the playtest, you could build nightmare rogue/bbn dex abominations that could run in, hit the monster with raged-up TWF, then use cunning action to disengage safely out of range. [/FONT][FONT=Verdana][/FONT][FONT=Verdana] I think companions in general are pretty crap. Its a vanity pet now.[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Action Econ 101
Top