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Action Econ 101
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<blockquote data-quote="skotothalamos" data-source="post: 6376511" data-attributes="member: 83398"><p>I've often said that 4e combats run at the speed of the Minor action. Everybody knows where they want to go and what they want to hit. Then they think their turn is done, but the DM has to ask if they're done because an Action Point or Minor Action might come flying out and the table doesn't know if the active player is quiet because they're waiting for the next turn or because they're thinking about what to do with that Minor Action. When the DM asks, they go, "oh yeah, a Minor Action. hmm... let me just page through my 17 power cards here... does that magic item use a Minor? hum... I, uh, does anyone need a heal, or a +1 to hit? hey! the Birds will be just as Angry in a second; do you need a heal? oh, okay, never mind then, I, uh, get out a Healing Potion for next turn in case I need it."</p><p></p><p>With Bonus Actions mostly being triggered by something else (and yes, I know, some class builds tap into this resource in other ways), it seems like it's more commonly going to be, "Oh, and after that, I have one bonus action I can choose to activate. I activate it and kick him again."</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 6376511, member: 83398"] I've often said that 4e combats run at the speed of the Minor action. Everybody knows where they want to go and what they want to hit. Then they think their turn is done, but the DM has to ask if they're done because an Action Point or Minor Action might come flying out and the table doesn't know if the active player is quiet because they're waiting for the next turn or because they're thinking about what to do with that Minor Action. When the DM asks, they go, "oh yeah, a Minor Action. hmm... let me just page through my 17 power cards here... does that magic item use a Minor? hum... I, uh, does anyone need a heal, or a +1 to hit? hey! the Birds will be just as Angry in a second; do you need a heal? oh, okay, never mind then, I, uh, get out a Healing Potion for next turn in case I need it." With Bonus Actions mostly being triggered by something else (and yes, I know, some class builds tap into this resource in other ways), it seems like it's more commonly going to be, "Oh, and after that, I have one bonus action I can choose to activate. I activate it and kick him again." [/QUOTE]
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