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Action/Hero Points
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<blockquote data-quote="Mog Elffoe" data-source="post: 1337308" data-attributes="member: 793"><p>Yeah, but why play with something like hero points if the players aren't encouraged to use them? And I thoroughly disagree with letting players hoard them from session to session. One or more players will wind up with oodles of them and easily blow through the climactic moments of the campaign. When you have a set amount of hero points each session with the possibility of getting more you'll want to use them. They're still finite though, so players may hold them until they fight a really dangerous opponent or they fluff on a really important roll and if they do fritter them all away in one encounter they won't feel like an idiot the next session or possiblly the session after.</p><p></p><p>I'm still kind of iffy on the actual mechanics myself, but a replenishing pool of hero/action points per gaming session is definitely the way I'd go. Anyone have any better ideas for the actual mechanics? I'd love to hear them.</p></blockquote><p></p>
[QUOTE="Mog Elffoe, post: 1337308, member: 793"] Yeah, but why play with something like hero points if the players aren't encouraged to use them? And I thoroughly disagree with letting players hoard them from session to session. One or more players will wind up with oodles of them and easily blow through the climactic moments of the campaign. When you have a set amount of hero points each session with the possibility of getting more you'll want to use them. They're still finite though, so players may hold them until they fight a really dangerous opponent or they fluff on a really important roll and if they do fritter them all away in one encounter they won't feel like an idiot the next session or possiblly the session after. I'm still kind of iffy on the actual mechanics myself, but a replenishing pool of hero/action points per gaming session is definitely the way I'd go. Anyone have any better ideas for the actual mechanics? I'd love to hear them. [/QUOTE]
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