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<blockquote data-quote="nothing to see here" data-source="post: 1338058" data-attributes="member: 16432"><p><strong>AP rule variants</strong></p><p></p><p>Action Points/Hero Points/Action Dice are perhaps one of the best innovatiosn the system has seen since the launch of 3e.</p><p></p><p>There's a wealth of ways you can use them to tweak the rule set perfectly.</p><p></p><p>For instance.</p><p></p><p>CHARISMA...</p><p></p><p>An option I've used is very similar to d20 Modern, excpet that each level you receive a number of Action Points equal to (your level + Charisma bonus). This gives players a slightly higher number of points (which, in our case is fine, since our game can be pretty tought on players).</p><p></p><p>However it also gives a concrete mechanical advantage to high Charisma scores -- the traditional 'dump' stat. Dynamic (high CHA) characters are better able to twist fate (through more Action points).</p><p></p><p>MULTICLASSING...</p><p></p><p>We also disliked traditional 'favoured class' rules so we ditched them. All classes can multiclass freely. Action Points provide a perfect compensation for Humans, Half elves and other races that are negatively impacted (by making all multiclass free, they are, in fact losing a special advantage).</p><p></p><p>So Humans and half elves (and other races with the 'no favoured class' edge). Each level Humans and half elves receive a number of bonus Action points equal to the Character level divided by 4 (minimum 1).</p><p></p><p>So in our case not only are Action points cool, but...tada! they allow us to correct inequities regarding 'dump' stats and multiclassing.</p></blockquote><p></p>
[QUOTE="nothing to see here, post: 1338058, member: 16432"] [b]AP rule variants[/b] Action Points/Hero Points/Action Dice are perhaps one of the best innovatiosn the system has seen since the launch of 3e. There's a wealth of ways you can use them to tweak the rule set perfectly. For instance. CHARISMA... An option I've used is very similar to d20 Modern, excpet that each level you receive a number of Action Points equal to (your level + Charisma bonus). This gives players a slightly higher number of points (which, in our case is fine, since our game can be pretty tought on players). However it also gives a concrete mechanical advantage to high Charisma scores -- the traditional 'dump' stat. Dynamic (high CHA) characters are better able to twist fate (through more Action points). MULTICLASSING... We also disliked traditional 'favoured class' rules so we ditched them. All classes can multiclass freely. Action Points provide a perfect compensation for Humans, Half elves and other races that are negatively impacted (by making all multiclass free, they are, in fact losing a special advantage). So Humans and half elves (and other races with the 'no favoured class' edge). Each level Humans and half elves receive a number of bonus Action points equal to the Character level divided by 4 (minimum 1). So in our case not only are Action points cool, but...tada! they allow us to correct inequities regarding 'dump' stats and multiclassing. [/QUOTE]
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