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Action/Hero Points
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<blockquote data-quote="MarauderX" data-source="post: 1338248" data-attributes="member: 9990"><p>I have been a player in 2 campaigns with the 'hero' point system, and use something similiar myself (I call them Luck points.)</p><p>1. As for my rules, the points grant one reroll of anything. That means a player's, DM's or another player's rolls for to-hit, or damage, or to trip, whatever costs them 1 luck point. There are not many, and players are encouraged to use them wisely in order to prevent any instant death rolls from missed saves. </p><p>As a current player in another campaign, our DM allows us to spend 'hero' points for XP, to add 1d6 to a roll per point, and a few other things. </p><p>2. As a DM I award points on a straight 1/level. No guessing when you are going to get it. </p><p>Our DM passes out points for doing good deeds, succeeding at risky ventures or for pure humor. At the end of each session, we vote to see which player gets 2 more points. </p><p>3. One campaign I played in sucked, and the point system just was too confusing as it kept changing to meet the milktoast DM's fickle wishes. It sucked, and if the system is bad it tends to be one indicator of how the rest of the rules and campaign will be IMO.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1338248, member: 9990"] I have been a player in 2 campaigns with the 'hero' point system, and use something similiar myself (I call them Luck points.) 1. As for my rules, the points grant one reroll of anything. That means a player's, DM's or another player's rolls for to-hit, or damage, or to trip, whatever costs them 1 luck point. There are not many, and players are encouraged to use them wisely in order to prevent any instant death rolls from missed saves. As a current player in another campaign, our DM allows us to spend 'hero' points for XP, to add 1d6 to a roll per point, and a few other things. 2. As a DM I award points on a straight 1/level. No guessing when you are going to get it. Our DM passes out points for doing good deeds, succeeding at risky ventures or for pure humor. At the end of each session, we vote to see which player gets 2 more points. 3. One campaign I played in sucked, and the point system just was too confusing as it kept changing to meet the milktoast DM's fickle wishes. It sucked, and if the system is bad it tends to be one indicator of how the rest of the rules and campaign will be IMO. [/QUOTE]
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