Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Action/Hero Points
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scion" data-source="post: 1338529" data-attributes="member: 5777"><p>I havent played with hero points directly, but I have played in systems that use similar mechanics.</p><p></p><p>My personal opion of points that are gained at various intervals, are used up in one shot deals, are limited/nonreplenishable, and may not even do anything uself anyway is a very low one.</p><p></p><p>I really like the idea behind something 'extra' being behind powerful people in a world, but I also feel that what one 'side' has both should have.</p><p></p><p>With hero points that are nonreplenishable (as they seem to be in ebberon and d20) you have the problem that one pc and another could have vastly different numbers of them and so technically be incredibly different in power. Same level, same stats, same class, same equipment, and yet somehow one of them is way ahead of the other. Just strikes me as 'bad' no matter how it is presented.</p><p></p><p>Plus with npc's, how do you choose how many to give them? If they do get them then how many npc's should? If they all do then point for point the npc's will have thousands more than the pc's.. if only a few get them then it will be only hundreds.. In that, if your party has 4 pc's and they get some every now and then randomly then over the course of their carears for each point the pc's spend bad guys will likely spend at least 10.</p><p></p><p>Now what mog showed above looks great, if I read it properly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> You get more at set periods of time, you dont have to be afraid to use them because you will get more later (as in, they do replenish), and they do good things..</p><p></p><p>Really, for the nonreplenishable ones I look at it like the wealth charts. At a certain level a pc is assumed to have roughly a certain amount of gear. With the hero points as is then there is no way to guage where it 'should' be or what to do if it is really far off. With too much/too little weath there are easy fixes.</p><p></p><p>If I drank a potion when I was level 1 I dont get punished for it when I am level 9 by having that part of my wealth gone forever, so why should I be punished for having spent that hero point at level 1?</p></blockquote><p></p>
[QUOTE="Scion, post: 1338529, member: 5777"] I havent played with hero points directly, but I have played in systems that use similar mechanics. My personal opion of points that are gained at various intervals, are used up in one shot deals, are limited/nonreplenishable, and may not even do anything uself anyway is a very low one. I really like the idea behind something 'extra' being behind powerful people in a world, but I also feel that what one 'side' has both should have. With hero points that are nonreplenishable (as they seem to be in ebberon and d20) you have the problem that one pc and another could have vastly different numbers of them and so technically be incredibly different in power. Same level, same stats, same class, same equipment, and yet somehow one of them is way ahead of the other. Just strikes me as 'bad' no matter how it is presented. Plus with npc's, how do you choose how many to give them? If they do get them then how many npc's should? If they all do then point for point the npc's will have thousands more than the pc's.. if only a few get them then it will be only hundreds.. In that, if your party has 4 pc's and they get some every now and then randomly then over the course of their carears for each point the pc's spend bad guys will likely spend at least 10. Now what mog showed above looks great, if I read it properly ;) You get more at set periods of time, you dont have to be afraid to use them because you will get more later (as in, they do replenish), and they do good things.. Really, for the nonreplenishable ones I look at it like the wealth charts. At a certain level a pc is assumed to have roughly a certain amount of gear. With the hero points as is then there is no way to guage where it 'should' be or what to do if it is really far off. With too much/too little weath there are easy fixes. If I drank a potion when I was level 1 I dont get punished for it when I am level 9 by having that part of my wealth gone forever, so why should I be punished for having spent that hero point at level 1? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Action/Hero Points
Top