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<blockquote data-quote="Scion" data-source="post: 1339571" data-attributes="member: 5777"><p>NPC's are only a secondary problem, the ways to handle it abound.</p><p></p><p>The main problem are disperities in pc's and the punishment for useing a limited resource forever ago. Newly created characters have how many again? how many is fair?</p><p></p><p>I still think that the best option is just to make them replenishable.</p><p></p><p>A somewhat reasonable, though difficult, comparison is if each level characters got X HP. These hp do not regenerate and no spells can bring them back. Once they are gone you are out of luck, sorry. A 20th level character that got hit every day has a mere fraction of another who was hit almost never. These characters are supposed to be roughly the same, but they are not. Not even close. It just seems like the same thing to me. And really, I dont like it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1339571, member: 5777"] NPC's are only a secondary problem, the ways to handle it abound. The main problem are disperities in pc's and the punishment for useing a limited resource forever ago. Newly created characters have how many again? how many is fair? I still think that the best option is just to make them replenishable. A somewhat reasonable, though difficult, comparison is if each level characters got X HP. These hp do not regenerate and no spells can bring them back. Once they are gone you are out of luck, sorry. A 20th level character that got hit every day has a mere fraction of another who was hit almost never. These characters are supposed to be roughly the same, but they are not. Not even close. It just seems like the same thing to me. And really, I dont like it ;) [/QUOTE]
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