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General Tabletop Discussion
*Pathfinder & Starfinder
Action-less combat
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<blockquote data-quote="LostSoul" data-source="post: 218030" data-attributes="member: 386"><p>1 & 2e had thier problems as well. You only got your one (or, if a Fighter, a little more) attack per round. I'm looking for something that allows you to do a ton of stuff (like climbing up a wall while fighting the dire badger on your back and trying to slip out of the rope that's got your feet tied together all the meanwhile trying to intimidate the nearby guards but impressing the local ladies), but each extra thing you do gives you a penalty.</p><p></p><p>It's not that I dislike the action system or anything, it's just more complex than I'd like it to be. I feel like this complexity takes away from imaginative and heroic actions. (A new player and I were messing around with D&D and she wanted to: jump back over a pit, get out her grappling hook, and trip the two kobolds who were threatening her. I didn't want to tell her she could only attack one.)</p><p></p><p>It's obvious that d20 doesn't have to use the D&D action system for combat. I was wondering if anyone came up with other, less tactical systems.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 218030, member: 386"] 1 & 2e had thier problems as well. You only got your one (or, if a Fighter, a little more) attack per round. I'm looking for something that allows you to do a ton of stuff (like climbing up a wall while fighting the dire badger on your back and trying to slip out of the rope that's got your feet tied together all the meanwhile trying to intimidate the nearby guards but impressing the local ladies), but each extra thing you do gives you a penalty. It's not that I dislike the action system or anything, it's just more complex than I'd like it to be. I feel like this complexity takes away from imaginative and heroic actions. (A new player and I were messing around with D&D and she wanted to: jump back over a pit, get out her grappling hook, and trip the two kobolds who were threatening her. I didn't want to tell her she could only attack one.) It's obvious that d20 doesn't have to use the D&D action system for combat. I was wondering if anyone came up with other, less tactical systems. [/QUOTE]
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