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Action-less combat
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<blockquote data-quote="WSmith" data-source="post: 218553" data-attributes="member: 106"><p>Under my system I might break it down like this:</p><p></p><p>The climbing character's, we will call the Dread Pirate Roberts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> turn has come up in initiative. </p><p></p><p>Climbing up the wall: Roberts decides that it is more importantant to concentrate on getting that stinkin' badger off his back than trying to move the extra feet and strugle with it. So no climbing move. This doesn't count for anything this round.</p><p></p><p>Fighting the dire badger / trying to slip out of the rope tied to the feet: While the character thinks he needs to fight the badger, he also knows that unbounding his feet will give him a greater chance of successfully moving up the wall before the guards can formulate a plan to catch him. he decides to give to badger his attention cause of the distraction it is causing. So he will take the -4 peanlty to the escape artist roll. </p><p></p><p>Intimadating the guards while impressing the ladies: being occupied with the other dangers, Roberts cant quite use his Intimadate or Diplomacy skills very well either. Granted shouting out something like "help" is always allowed and doesn't need a check. However, in order to leave a lasting impression imbedded in the onlookers mind, he will need to use his personality skills. So, he makes whatever check the DM deems appropriate, with a -8 penalty. Roberts isn't worried though, his Charisma is high enough to take a massive bite out of this penalty. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Hope that helps.</p></blockquote><p></p>
[QUOTE="WSmith, post: 218553, member: 106"] Under my system I might break it down like this: The climbing character's, we will call the Dread Pirate Roberts ;) turn has come up in initiative. Climbing up the wall: Roberts decides that it is more importantant to concentrate on getting that stinkin' badger off his back than trying to move the extra feet and strugle with it. So no climbing move. This doesn't count for anything this round. Fighting the dire badger / trying to slip out of the rope tied to the feet: While the character thinks he needs to fight the badger, he also knows that unbounding his feet will give him a greater chance of successfully moving up the wall before the guards can formulate a plan to catch him. he decides to give to badger his attention cause of the distraction it is causing. So he will take the -4 peanlty to the escape artist roll. Intimadating the guards while impressing the ladies: being occupied with the other dangers, Roberts cant quite use his Intimadate or Diplomacy skills very well either. Granted shouting out something like "help" is always allowed and doesn't need a check. However, in order to leave a lasting impression imbedded in the onlookers mind, he will need to use his personality skills. So, he makes whatever check the DM deems appropriate, with a -8 penalty. Roberts isn't worried though, his Charisma is high enough to take a massive bite out of this penalty. :) Hope that helps. [/QUOTE]
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