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Action Movies as D&D Adventures
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<blockquote data-quote="Afrodyte" data-source="post: 4369751" data-attributes="member: 8713"><p>I just figured out why I enjoy 4e so much more than previous incarnations of D&D.</p><p></p><p>Because I finally know what the system is meant to do. And it's not generic fantasy roleplaying.</p><p></p><p>I always felt that previous editions of D&D (especially 3e) were somewhat . . . disjointed. It was often a challenge to figure out what sort of play experience D&D was meant to give because the mechanics didn't always facilitate similar goals. For instance: making a character I'm interested in playing vs. making a character that fills expected party roles (Case in point: not all rogues are thieves, but if you play a rogue you need to max out "thiefy" skills; likewise, all fighters are not uncultured brutes, but the short class skill list and lack of skill points penalizes everything but an uncultured brute).</p><p></p><p>With 4e, things started to click.</p><p></p><p>I was looking at powers, skills, and feats, and they reminded me of what I see in action movies, not my favorite fantasy novels/films. It's like <em>Die Hard</em> as opposed to <em>Lord of the Rings</em>. Sure, there are fantasy trappings, but the feel is more akin to cinematic action. To test my theory, I made a list of some of my favorite action flicks. Then I realized . . .</p><p></p><p><strong>These would make kick-ass D&D games!</strong></p><p></p><p><u>So, here's a little thought experiment.</u></p><p></p><p>Convert the plots of various action movies into D&D adventures. Include sequels too, if you want!</p><p></p><p>Some starting points (by no means exclusive):</p><ul> <li data-xf-list-type="ul">Die Hard</li> <li data-xf-list-type="ul">Lethal Weapon</li> <li data-xf-list-type="ul">Kill Bill</li> <li data-xf-list-type="ul">300</li> <li data-xf-list-type="ul">The Matrix</li> <li data-xf-list-type="ul">The Three Musketeers</li> <li data-xf-list-type="ul">Mad Max</li> <li data-xf-list-type="ul">Big Trouble in Little China</li> <li data-xf-list-type="ul">Godzilla</li> <li data-xf-list-type="ul">Enter the Dragon</li> <li data-xf-list-type="ul">X-Men</li> <li data-xf-list-type="ul">Fantastic Four</li> </ul></blockquote><p></p>
[QUOTE="Afrodyte, post: 4369751, member: 8713"] I just figured out why I enjoy 4e so much more than previous incarnations of D&D. Because I finally know what the system is meant to do. And it's not generic fantasy roleplaying. I always felt that previous editions of D&D (especially 3e) were somewhat . . . disjointed. It was often a challenge to figure out what sort of play experience D&D was meant to give because the mechanics didn't always facilitate similar goals. For instance: making a character I'm interested in playing vs. making a character that fills expected party roles (Case in point: not all rogues are thieves, but if you play a rogue you need to max out "thiefy" skills; likewise, all fighters are not uncultured brutes, but the short class skill list and lack of skill points penalizes everything but an uncultured brute). With 4e, things started to click. I was looking at powers, skills, and feats, and they reminded me of what I see in action movies, not my favorite fantasy novels/films. It's like [i]Die Hard[/i] as opposed to [i]Lord of the Rings[/i]. Sure, there are fantasy trappings, but the feel is more akin to cinematic action. To test my theory, I made a list of some of my favorite action flicks. Then I realized . . . [b]These would make kick-ass D&D games![/b] [U]So, here's a little thought experiment.[/U] Convert the plots of various action movies into D&D adventures. Include sequels too, if you want! Some starting points (by no means exclusive): [LIST] [*]Die Hard [*]Lethal Weapon [*]Kill Bill [*]300 [*]The Matrix [*]The Three Musketeers [*]Mad Max [*]Big Trouble in Little China [*]Godzilla [*]Enter the Dragon [*]X-Men [*]Fantastic Four [/LIST] [/QUOTE]
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