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Action point houserule
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<blockquote data-quote="Scion" data-source="post: 2272405" data-attributes="member: 5777"><p>Trimmed it down a little to make some comments, hope you dont mind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Charisma is an odd stat, for most characters is doesnt do much. If you dont have spellcasting based on it or have a ton of skills that work off of it then it really is a great dump stat, it just effects very little.</p><p></p><p>Now, in my own games, the cha based skills are powerful but they are difficult to use. Mainly they require a lot of time and are opposed by several different things (profession can be used vs diplomacy or even bluff in the proper circumstances as an example, this is based enough off of raw for me to consider it effectively raw, although other interpretations could easily differ).</p><p></p><p>Because cha is generally considered such a dump stat, and because cha is based on how ones own mind effects the outside world, I figured it would be a good way to go <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think that this moves cha up to the level of a stat like dexterity. Dex effects a great number of things, right down to something that can make or break a character at high levels: initiative.</p><p></p><p>In any event though, it was mainly a way to get charisma to work better along with tossing in an extra option. It may make bards too strong, but from what I have heard sorcs need lots of help anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'll keep an eye on bards though.. maybe it'd be ok to reduce their skill points slightly to make up for it.</p><p></p><p></p><p></p><p>I dont know what heroic metamagic is, so I guess that isnt a problem for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Extra damage too? what?</p><p></p><p>There are things that grant move actions this is true, but remember that a standard action + move action does not a full round action make!</p></blockquote><p></p>
[QUOTE="Scion, post: 2272405, member: 5777"] Trimmed it down a little to make some comments, hope you dont mind ;) Charisma is an odd stat, for most characters is doesnt do much. If you dont have spellcasting based on it or have a ton of skills that work off of it then it really is a great dump stat, it just effects very little. Now, in my own games, the cha based skills are powerful but they are difficult to use. Mainly they require a lot of time and are opposed by several different things (profession can be used vs diplomacy or even bluff in the proper circumstances as an example, this is based enough off of raw for me to consider it effectively raw, although other interpretations could easily differ). Because cha is generally considered such a dump stat, and because cha is based on how ones own mind effects the outside world, I figured it would be a good way to go ;) I think that this moves cha up to the level of a stat like dexterity. Dex effects a great number of things, right down to something that can make or break a character at high levels: initiative. In any event though, it was mainly a way to get charisma to work better along with tossing in an extra option. It may make bards too strong, but from what I have heard sorcs need lots of help anyway ;) I'll keep an eye on bards though.. maybe it'd be ok to reduce their skill points slightly to make up for it. I dont know what heroic metamagic is, so I guess that isnt a problem for me ;) Extra damage too? what? There are things that grant move actions this is true, but remember that a standard action + move action does not a full round action make! [/QUOTE]
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