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*Pathfinder & Starfinder
Action Point Ideas I would love to see!!
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<blockquote data-quote="Kahuna Burger" data-source="post: 3772068" data-attributes="member: 8439"><p>I would like to see action points do something significant. The "Add a bonus that might or might not help you" AP system in Eberon was, in my not so humble opinion, the least cool possible implementation of action points I have ever witnessed. You might waste one on a roll that had already succeeded, you might waste one on a roll that didn't succeed even with it, you might help a roll succeed that wouldn't have otherwise, but it was a standard roll that you normally got with or without the action point. Ugh and double ugh. So here are some things action points will allow in my next game.</p><p></p><p>1) Act for one round as if you have a feat or (limited list of) class ability that you do not, or use an ability in a non standard way. You think this is the moment when the rogue snaps and does a screaming charge to double handed power attack with his dagger? Burn those action points.</p><p></p><p>2) Take an immediate action in exchange for a penalty to actions the following round, penalty determined by the kind of action it would normally be. An alternative to readied actions which is both more dramatic and more effective, but costs a resource. Villain you were expecting to duke it out suddenly cuts and runs, and you don't want to let him get away? Burn the action point and cut into his path to trip him! You might be flatfooted on his next (cranky) action, but so be it!</p><p></p><p>3) Luck rerolls. Nothing like a 1 at a dramatic moment, eh? Roll with it or AP away. But you'll know you failed before you use the AP and it will allow a whole new roll, not a possibly meaningless bonus.</p><p></p><p>I think I'll also introduce a "flop sweat" rule with them. If you fail an action you used an action point for, you fail dramatically. Nothing like making that dramatic extra effort and landing on your face. As long as the players would have fun with it, it might be an added oppertunity for descriptiveness.</p><p></p><p>(Cheating death will actually be part of a different pool of points called Plot Points, And so hoarding APs due to death worries won't be a concern...)</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 3772068, member: 8439"] I would like to see action points do something significant. The "Add a bonus that might or might not help you" AP system in Eberon was, in my not so humble opinion, the least cool possible implementation of action points I have ever witnessed. You might waste one on a roll that had already succeeded, you might waste one on a roll that didn't succeed even with it, you might help a roll succeed that wouldn't have otherwise, but it was a standard roll that you normally got with or without the action point. Ugh and double ugh. So here are some things action points will allow in my next game. 1) Act for one round as if you have a feat or (limited list of) class ability that you do not, or use an ability in a non standard way. You think this is the moment when the rogue snaps and does a screaming charge to double handed power attack with his dagger? Burn those action points. 2) Take an immediate action in exchange for a penalty to actions the following round, penalty determined by the kind of action it would normally be. An alternative to readied actions which is both more dramatic and more effective, but costs a resource. Villain you were expecting to duke it out suddenly cuts and runs, and you don't want to let him get away? Burn the action point and cut into his path to trip him! You might be flatfooted on his next (cranky) action, but so be it! 3) Luck rerolls. Nothing like a 1 at a dramatic moment, eh? Roll with it or AP away. But you'll know you failed before you use the AP and it will allow a whole new roll, not a possibly meaningless bonus. I think I'll also introduce a "flop sweat" rule with them. If you fail an action you used an action point for, you fail dramatically. Nothing like making that dramatic extra effort and landing on your face. As long as the players would have fun with it, it might be an added oppertunity for descriptiveness. (Cheating death will actually be part of a different pool of points called Plot Points, And so hoarding APs due to death worries won't be a concern...) [/QUOTE]
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